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emokaz

Belarus
On FACEIT since 2025 360 matches tracked 72 matches in 30 days
Last updated:

How does emokaz play?

Rating 1.09 K/R 0.79 ADR 85.0 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 360 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (339 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 70%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.08+0.04 · Ø 1.04 better than 64%
Pistol kills per match 2.8
Knife kills 6 in 360 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 77%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 68%
MVPs per match 2.6+0.2 · Ø 2.4 better than 75%
4Ks and aces 73x 4K, 16 aces in 339 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 41%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +713
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 85.5
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 360 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −56 ELO
33 matches · 55% win rate
From match 5 of the day +23 ELO
157 matches · 45% win rate
Between 0:00 and 6:00 +149 ELO, win rate 45%
On Thursdays +107 ELO, win rate 43%

emokaz loses the most ELO on Nuke: −56 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Highest rating in a match: 2.40 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Inferno
  5. Most kills in a match: 41 · Vertigo

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
47% better than 29%
0.82 better than 80%
87.5 better than 78%
1.14 better than 80%
49% of 603 duels better than 36%
39% of 77 situations better than 51%
Dust 289
51% better than 46%
0.76 better than 57%
83.1 better than 59%
1.05 better than 52%
52% of 452 duels right on the average
44% of 52 situations better than 69%
Ancient52
52% better than 46%
0.78 better than 64%
83.4 better than 57%
1.08 better than 62%
55% of 263 duels better than 67%
26% of 34 situations better than 21%
Nuke33
55% better than 46%
0.86 better than 87%
91.5 better than 89%
1.18 better than 82%
57% of 173 duels better than 70%
29% of 17 situations better than 28%
Cache21
48% better than 33%
0.81 better than 77%
87.0 better than 73%
1.11 better than 71%
55% of 116 duels better than 66%
50% of 12 situations better than 76%
Inferno20
70% better than 91%
0.78 better than 64%
86.1 better than 71%
1.08 better than 55%
53% of 98 duels right on the average
33% of 12 situations better than 39%
Anubis18
39% better than 12%
0.58 better than 1%
68.9 better than 2%
0.79 better than 1%
49% of 92 duels better than 33%
67% of 3 situations better than 97%
Vertigo8
38% -
0.86 -
87.1 -
1.16-
71% of 45 duels -
17% of 6 situations -
Faceitaimdeagle3
67% -
0.59 -
67.9 -
0.97-
59% of 58 duels -
59% of 58 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emokaz plays

Across 360 matches emokaz averages K/R 0.79, ADR 85.0 and a rating of 1.09. Averages 17.7 kills per match with 53% headshots. The strongest map is Inferno with a 70% win rate in 20 matches. In 162 of 360 matches the rating was 1.10 or higher (45%), in 104 it was below 0.90. In 339 matches with detailed stats: 73 4Ks and 16 aces. Best month by rating: September 2026 at 1.10. emokaz loses the most ELO on Nuke (−56 ELO, win rate 55%). Things go best on Mirage (+216 ELO, win rate 47%). Match no. 1 of the day goes best: 62% win rate, +69 ELO. Improved over the last three months: Win rate +3 pp, ELO +713. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 85.5. Last 30 days: 72 matches, win rate 46%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.