emoYROD

Russia
On FACEIT since 2025 157 matches tracked 27 matches in 30 days
ELO ▼ 49
2,395
30-day peak: 2,444
Rank EU
#76,400
Russia #21,785 in Russia
Last updated:
Next update possible in 1h 25m

How does emoYROD play?

Rating 1.15 (from 107 matches) K/R 0.76 ADR 80.9 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 107 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 53%+3 pp · Ø 50% better than 69%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.16+0.12 · Ø 1.04 better than 83%
Pistol kills per match 3.2
Knife kills 4 in 157 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 64%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 55%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 29x 4K, 4 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 7%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.72, ADR +4.1, Win rate +13 pp, ELO +387
= Stayed the same
Nothing clear
▼ Got worse
Headshots −10 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
59 matches · 53% win rate
On Dust 2 −25 ELO
50 matches · 38% win rate
Between 12:00 and 18:00 −106 ELO, win rate 40%
On Fridays −26 ELO, win rate 25%

emoYROD loses the most ELO on Mirage: −25 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.28 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
53% better than 55%
0.77 better than 60%
83.3 better than 60%
1.13 better than 76%
53% of 126 duels better than 57%
33% of 27 situations better than 35%
Dust 250
38% better than 9%
0.77 better than 62%
80.5 better than 46%
1.17 better than 84%
60% of 133 duels better than 90%
44% of 36 situations better than 66%
Anubis19
42% better than 20%
0.69 better than 24%
72.8 better than 10%
1.03-
36% of 22 duels better than 1%
41% of 17 situations better than 57%
Ancient16
69% better than 92%
0.84 better than 84%
93.3 better than 91%
1.24-
57% of 35 duels better than 78%
38% of 16 situations right on the average
Nuke7
43% -
0.62 -
62.1 -
1.25-
50% of 10 duels -
50% of 2 situations -
Inferno4
50% -
0.65 -
71.9 -
0.97-
43% of 7 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emoYROD plays

Across 157 matches emoYROD averages K/R 0.76 and ADR 80.9; the rating across the 107 rated matches is 1.15. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 57 of 107 matches the rating was 1.10 or higher (53%), in 26 it was below 0.90. In 99 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: August 2026 at 1.27. emoYROD loses the most ELO on Mirage (−25 ELO, win rate 53%). Things go best from match 5 of the day (±0 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −26 ELO. Improved over the last three months: K/R +0.07, Rating +0.72, ADR +4.1, Win rate +13 pp, ELO +387. Got weaker: Headshots −10 pp. Last 30 days: 27 matches, win rate 41%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.