emo4life_
Name history of emo4life_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does emo4life_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Strength64% of opening duels won and so well above the average (51%).
Clutch
Average2.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average47% headshots and so slightly below the average (49%).
Impact
AverageExactly 2 kills in 16.5% of rounds and so well above the average (13.4%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: November 2026 with 1.05. Last 3 months: 0.89 (at the start 0.57). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.44. Last 3 months: 1.24 (at the start 1.22). Well above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 111.1. Last 3 months: 92.8 (at the start 63.7). Well above the average (80.7).
Share of headshot kills
Best month: November 2026 with 57%. Last 3 months: 52% (at the start 38%). Clearly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 71%. Last 3 months: 49% (at the start 51%). Just below the average (50%).
Best month: November 2026 with 2,185. Last 3 months: 2,135 (at the start 1,520).
Rounds with first kill
Best month: November 2026 with 19%.
1v1 clutches won
Best month: November 2026 with 44%.
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
emo4life_ loses the most ELO on Mirage: −25 ELO, 57% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Anubis
- Most kills in a match: 30 · Dust 2
- Highest rating in a match: 2.50 · Anubis
- Reached level 10 · Nuke
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How emo4life_ plays
Across 103 matches emo4life_ averages K/R 0.74 and ADR 78.7; the rating across the 53 rated matches is 1.26. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 47% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 32 of 53 matches the rating was 1.10 or higher (60%), in 11 it was below 0.90. In 52 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: November 2026 at 1.44. emo4life_ loses the most ELO on Mirage (−25 ELO, win rate 57%). Things go best on Dust 2 (+25 ELO, win rate 39%). From match no. 5 of the day on, things go best: 57% win rate. Improved over the last three months: K/R +0.32, ADR +29.1, Headshots +14 pp, ELO +615. Unchanged in recent months: Rating at 1.24, Win rate at 49%. Last 30 days: 31 matches, win rate 45%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.