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emissj3

Argentina
On FACEIT since 2022 396 matches tracked 61 matches in 30 days
Last updated:

How does emissj3 play?

Rating 1.13 K/R 0.82 ADR 86.5 from 396 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 396 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 56%+5 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.13+0.11 · Ø 1.02 better than 85%
Pistol kills per match 3.2
Knife kills 3 in 396 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.0%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 87%
3K rounds 5.6%+1.6 pp · Ø 4.0% better than 94%
MVPs per match 2.6+0.3 · Ø 2.3 better than 82%
4Ks and aces 54x 4K, 5 aces in 317 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.3).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 1.6−2.7 · Ø 4.3 better than 3%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, Rating at 1.12, ADR at 85.7
▼ Got worse
Headshots −2 pp, Win rate −7 pp, ELO −161

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.73).

Patterns

From the last 396 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
120 matches · 44% win rate
On Inferno −71 ELO
28 matches · 54% win rate
On Thursdays +93 ELO, win rate 42%

emissj3 loses the most ELO on Mirage: −89 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 39 · Dust 2
  3. Reached level 10 · Dust 2
  4. Highest rating in a match: 2.49 · Mirage
  5. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 396 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2131
53% better than 57%
0.84 better than 90%
89.3 better than 87%
1.14 better than 84%
58% of 777 duels better than 85%
24% of 55 situations better than 15%
Mirage120
44% better than 24%
0.81 better than 82%
83.7 better than 67%
1.12 better than 81%
57% of 558 duels better than 83%
54% of 67 situations better than 89%
Anubis34
26% better than 1%
0.79 better than 76%
84.4 better than 67%
1.07 better than 67%
53% of 180 duels better than 61%
32% of 37 situations better than 34%
Nuke34
47% better than 23%
0.76 better than 59%
80.1 right on the average
1.07 better than 62%
38% of 128 duels better than 3%
41% of 27 situations better than 49%
Ancient32
47% better than 37%
0.85 better than 91%
91.2 better than 91%
1.15 better than 86%
56% of 156 duels better than 79%
39% of 23 situations better than 51%
Inferno28
54% better than 63%
0.92 better than 98%
92.9 better than 92%
1.27 better than 97%
62% of 165 duels better than 94%
45% of 20 situations better than 74%
Cache17
47% better than 24%
0.74 better than 46%
80.2 better than 47%
1.01 better than 39%
54% of 100 duels better than 59%
38% of 8 situations better than 46%

Compared with players on the same level who have at least 15 matches on the map.

How emissj3 plays

Across 396 matches emissj3 averages K/R 0.82, ADR 86.5 and a rating of 1.13. Biggest strength: 3K rounds at 5.6%, better than 94% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 18.3 kills per match with 49% headshots. The strongest map is Inferno with a 54% win rate in 28 matches. In 203 of 396 matches the rating was 1.10 or higher (51%), in 115 it was below 0.90. In 317 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: August 2026 at 1.15. emissj3 loses the most ELO on Mirage (−89 ELO, win rate 44%). Things go best on Dust 2 (+81 ELO, win rate 53%). Match no. 4 of the day goes best: 58% win rate, +68 ELO. Got weaker: Headshots −2 pp, Win rate −7 pp, ELO −161. Unchanged in recent months: K/R at 0.82, Rating at 1.12, ADR at 85.7. Last 30 days: 61 matches, win rate 48%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.