emiii-

RS
FACEIT verified 289 matches tracked 54 matches in 30 days
ELO ▲ 19
3,516
30-day peak: 3,582
Rank EU ▼ 150 places
#888
#24 in RS
30 days · before #738 · best #738
Last updated:

How does emiii- play?

Rating 0.96 (from 86 matches) K/R 0.70 ADR 77.2 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 86 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 24% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 28%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 74%
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 1.5−0.1 better than 36%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 3%−8 pp better than 19%
K/D 1.00−0.03 better than 34%
Pistol kills per match 2.6 from the last 281
Knife kills 5 in 281 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 2.2−0.1 better than 35%
4Ks and aces 21x 4K, 0 aces in 182 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 6.3+2.2 better than 92%
Enemies flashed per round 0.64+0.34 better than 98%
Rounds with a death 70%−2.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 77.1
▼ Got worse
Headshots −6 pp, Win rate −10 pp, ELO −130

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.69 (at the start 0.71).

Patterns

From the last 281 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −303 ELO
82 matches · 45% wins
In match 4 of the day −111 ELO
35 matches · 51% wins
On Ancient −60 ELO
38 matches · 55% wins

emiii- loses the most ELO on Mirage: −303 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 1.76 · Inferno
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
45% better than 24%
0.68 better than 20%
75.3 better than 23%
0.94–
46% of 294 duels better than 19%
39% of 38 situations level
Dust 269
71% better than 96%
0.67 better than 17%
74.1 better than 18%
0.96–
56% of 246 duels better than 74%
48% of 29 situations better than 76%
Inferno39
72% better than 94%
0.71 better than 30%
79.5 better than 32%
1.03–
54% of 155 duels better than 54%
53% of 19 situations better than 84%
Ancient38
55% better than 58%
0.75 better than 54%
82.9 better than 57%
0.98–
51% of 182 duels better than 46%
29% of 21 situations better than 28%
Nuke38
53% better than 42%
0.70 better than 18%
76.1 better than 22%
0.87–
49% of 137 duels better than 32%
73% of 15 situations better than 99%
Cache10
40% –
0.67 –
72.2 –
-
43% of 44 duels –
25% of 8 situations –
Anubis5
40% –
0.63 –
69.7 –
-
50% of 24 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How emiii- plays

Across 289 matches emiii- averages K/R 0.70 and ADR 77.2; the rating across the 86 rated matches is 0.96. Biggest strength: Utility damage per round at 6.3. That is better than 92% of players on level 10. Most room to improve: Rounds with 3K at 3.2%. That is better than only 14% of players on level 10. On average 15.3 kills per match, 52% of them headshots. The strongest map is Inferno with a 72% win rate in 39 matches. In 23 of 86 matches the rating was 1.10 or higher (27%), in 40 it was below 0.90. In 182 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. emiii- loses the most ELO on Mirage (−303 ELO, win rate 45%). Things go best on Dust 2 (+481 ELO, win rate 71%). Got weaker: Headshots −6 pp, Win rate −10 pp, ELO −130. Unchanged in recent months: K/R at 0.69, ADR at 77.1. Last 30 days: 54 matches, win rate 56%, ELO balance +16.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.