emOcean-

Papua New Guinea
163 matches tracked
ELO
2,945
Peak across recorded matches: 3,007
Rank EU ▼ 1,956 places
#10,858
Papua New Guinea #7 in Papua New Guinea
30 days · prev. #8,902 · best #8,902
Last updated:

How does emOcean- play?

Rating 1.19 K/R 0.82 ADR 85.2 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 163 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 33%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.05).

Headshot rate 47%−4 pp · Ø 51% better than 24%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.29+0.24 · Ø 1.05 better than 95%
Pistol kills per match 3.3
Knife kills 2 in 163 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 75%
3K rounds 4.9%+0.6 pp · Ø 4.3% better than 74%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 17x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 49%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 22%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +20 pp, ELO +219
= Stayed the same
K/R at 0.83, Rating at 1.22, ADR at 84.4
▼ Got worse
Headshots −4 pp

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months: 0.83 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
21 matches · 48% win rate
On Nuke −60 ELO
21 matches · 76% win rate
On Thursdays −163 ELO, win rate 26%

emOcean- loses the most ELO on Mirage: −81 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Most kills in a match: 49 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis46
57% better than 62%
0.85 better than 88%
85.8 better than 71%
1.25 better than 93%
67% of 192 duels better than 98%
42% of 48 situations better than 58%
Ancient39
49% better than 32%
0.76 right on the average
84.4 better than 60%
1.06 better than 52%
57% of 147 duels better than 76%
19% of 37 situations better than 9%
Dust 224
33% better than 3%
0.75 right on the average
79.1 better than 36%
1.09 better than 59%
64% of 113 duels better than 95%
46% of 24 situations better than 71%
Mirage21
48% better than 27%
0.81 better than 74%
84.6 better than 64%
1.19 better than 86%
62% of 85 duels better than 94%
35% of 26 situations better than 37%
Nuke21
76% better than 95%
0.91 better than 92%
90.7 better than 82%
1.33 better than 96%
67% of 124 duels better than 97%
23% of 13 situations better than 15%
Inferno8
63% -
0.94 -
91.0 -
1.44-
64% of 28 duels -
64% of 14 situations -
Cache3
33% -
0.78 -
88.6 -
1.19-
58% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emOcean- plays

Across 163 matches emOcean- averages K/R 0.82, ADR 85.2 and a rating of 1.19. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 47%, better than only 24% of level 10 · 2,750-2,999 ELO players. Averages 18.0 kills per match with 47% headshots. The strongest map is Nuke with a 76% win rate in 21 matches. In 90 of 163 matches the rating was 1.10 or higher (55%), in 37 it was below 0.90. In 110 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 1.24. emOcean- loses the most ELO on Mirage (−81 ELO, win rate 48%). Things go best on Dust 2 (+60 ELO, win rate 33%). From match no. 5 of the day on, things go best: 59% win rate, −46 ELO. Improved over the last three months: Win rate +20 pp, ELO +219. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.22, ADR at 84.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.