em0k1d21

South Korea
On FACEIT since 2023 324 matches tracked 38 matches in 30 days
Last updated:

How does em0k1d21 play?

Rating 0.90 K/R 0.64 ADR 70.6 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 324 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 50%+3 pp · Ø 47% better than 67%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.89−0.11 · Ø 1.00 better than 11%
Pistol kills per match 2.5
Knife kills 1 in 324 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.1%).

2K rounds 10.8%−2.3 pp · Ø 13.1% better than 5%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 11%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 29x 4K, 4 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

19% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 19%−16 pp · Ø 35% better than 1%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 14%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 56%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.64, Rating at 0.92, ADR at 70.3, ELO at 1,600
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months unchanged at 0.64. Clearly below the average (0.72).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −64 ELO
55 matches · 58% win rate
In match 2 of the day −59 ELO
61 matches · 38% win rate
On Saturdays −88 ELO, win rate 35%

em0k1d21 loses the most ELO on Anubis: −64 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.36 · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
44% better than 29%
0.62 better than 7%
67.0 better than 3%
0.89 better than 14%
42% of 388 duels better than 11%
46% of 71 situations better than 71%
Mirage88
45% better than 28%
0.64 better than 11%
70.3 better than 9%
0.88 better than 10%
46% of 346 duels better than 23%
45% of 44 situations better than 71%
Anubis55
58% better than 74%
0.68 better than 23%
76.9 better than 27%
0.95 better than 25%
45% of 282 duels better than 21%
41% of 29 situations better than 58%
Ancient52
42% better than 26%
0.67 better than 19%
73.5 better than 14%
0.92 better than 18%
41% of 273 duels better than 7%
48% of 27 situations better than 77%
Nuke30
63% better than 74%
0.58 better than 4%
65.4 better than 3%
0.83 better than 5%
43% of 135 duels better than 10%
40% of 10 situations better than 53%

Compared with players on the same level who have at least 15 matches on the map.

How em0k1d21 plays

Across 324 matches em0k1d21 averages K/R 0.64, ADR 70.6 and a rating of 0.90. Biggest strength: Clutch 1v1 won at 45%, better than 84% of level 8 players. Most room to improve: Utility hit rate at 19%, better than only 1% of level 8 players. Averages 14.2 kills per match with 50% headshots. The strongest map is Nuke with a 63% win rate in 30 matches. In 75 of 324 matches the rating was 1.10 or higher (23%), in 183 it was below 0.90. In 240 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: November 2026 at 1.06. em0k1d21 loses the most ELO on Anubis (−64 ELO, win rate 58%). Things go best on Dust 2 (+100 ELO, win rate 44%). Match no. 4 of the day goes best: 57% win rate, −64 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.92, ADR at 70.3, ELO at 1,600. Last 30 days: 38 matches, win rate 39%, net ELO −149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.