em0b10od

USA
On FACEIT since 2025 279 matches tracked 61 matches in 30 days
Last updated:

How does em0b10od play?

Rating 1.10 K/R 0.82 ADR 88.8 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 279 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.04+0.01 · Ø 1.03 better than 52%
Pistol kills per match 3.8
Knife kills 10 in 279 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 75x 4K, 11 aces in 265 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 24%−11 pp · Ø 35% better than 1%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 8%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.15, ADR +6.6, Win rate +4 pp, ELO +140
= Stayed the same
Headshots at 58%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOctNov

Best month: November 2026 with 0.94. Last 3 months: 0.88 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −47 ELO
24 matches · 50% win rate
On Ancient −26 ELO
44 matches · 48% win rate
Between 6:00 and 12:00 −47 ELO, win rate 40%
On Thursdays −24 ELO, win rate 33%

em0b10od loses the most ELO on Nuke: −47 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.92 · Nuke
  4. Most kills in a match: 48 · Nuke
  5. Reached level 10 · Mirage

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
43% better than 20%
0.79 better than 74%
86.8 better than 78%
1.06 better than 61%
51% of 582 duels right on the average
31% of 39 situations better than 28%
Dust 261
52% right on the average
0.83 better than 84%
90.2 better than 85%
1.12 better than 75%
53% of 396 duels better than 60%
33% of 36 situations better than 37%
Ancient44
48% better than 39%
0.87 better than 93%
91.6 better than 90%
1.16 better than 86%
55% of 283 duels better than 69%
26% of 19 situations better than 22%
Anubis36
44% better than 26%
0.79 better than 74%
85.7 better than 73%
1.03 better than 49%
55% of 247 duels better than 71%
54% of 13 situations better than 83%
Nuke24
50% better than 37%
0.91 better than 94%
96.8 better than 95%
1.23 better than 91%
47% of 149 duels better than 23%
40% of 15 situations right on the average
Inferno18
44% better than 23%
0.79 better than 68%
83.8 better than 54%
1.02 better than 35%
52% of 130 duels right on the average
50% of 6 situations better than 74%
Cache6
67% -
0.82 -
85.9 -
1.07-
62% of 37 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How em0b10od plays

Across 279 matches em0b10od averages K/R 0.82, ADR 88.8 and a rating of 1.10. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 59% headshots. The strongest map is Dust 2 with a 52% win rate in 61 matches. In 124 of 279 matches the rating was 1.10 or higher (44%), in 87 it was below 0.90. In 265 matches with detailed stats: 75 4Ks and 11 aces. Best month by rating: November 2026 at 1.28. em0b10od loses the most ELO on Nuke (−47 ELO, win rate 50%). Things go best on Dust 2 (+74 ELO, win rate 52%). Match no. 4 of the day goes best: 62% win rate, +67 ELO. Improved over the last three months: K/R +0.10, Rating +0.15, ADR +6.6, Win rate +4 pp, ELO +140. Unchanged in recent months: Headshots at 58%. Last 30 days: 61 matches, win rate 52%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.