elprofesorXL

Germany
On FACEIT since 2025 161 matches tracked 45 matches in 30 days
ELO ▲ 22
2,210
30-day peak: 2,210
Rank EU
#135,577
Germany #3,564 in Germany
Last updated:

How does elprofesorXL play?

Rating 1.28 K/R 0.92 ADR 97.3 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 161 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 59%+8 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 73%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.30+0.27 · Ø 1.03 better than 97%
Pistol kills per match 2.4
Knife kills 2 in 161 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 93%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 98%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 46x 4K, 7 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 7.1+2.9 · Ø 4.2 better than 95%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 36%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +10.1, Headshots +2 pp, ELO +79
= Stayed the same
Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.03
JunJulAugSepOctNov

Best month: October 2026 with 1.03. Last 3 months: 0.95 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
36 matches · 47% win rate
In match 2 of the day +42 ELO
45 matches · 47% win rate
On Wednesdays +54 ELO, win rate 43%

elprofesorXL loses the most ELO on Dust 2: −55 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.40 · Ancient
  4. Longest win streak: 5 wins in a row · Cache
  5. Reached level 10 · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
39% better than 11%
0.80 better than 78%
87.5 better than 81%
1.10 better than 75%
50% of 173 duels better than 45%
39% of 18 situations better than 55%
Dust 236
47% better than 35%
0.97 better than 99%
103.4 better than 99%
1.36 better than 98%
62% of 152 duels better than 94%
52% of 31 situations better than 86%
Ancient26
62% better than 84%
1.00 better than 99%
105.0 better than 99%
1.39 better than 99%
59% of 143 duels better than 89%
38% of 21 situations right on the average
Anubis25
64% better than 86%
0.90 better than 96%
93.8 better than 95%
1.26 better than 96%
61% of 101 duels better than 94%
42% of 12 situations better than 61%
Inferno17
71% better than 96%
1.01 better than 99%
104.8 better than 99%
1.42 better than 99%
66% of 96 duels better than 98%
33% of 9 situations better than 39%
Nuke10
50% -
0.85 -
86.2 -
1.14-
58% of 26 duels -
63% of 8 situations -
Cache7
57% -
0.84 -
89.8 -
1.15-
55% of 20 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elprofesorXL plays

Across 161 matches elprofesorXL averages K/R 0.92, ADR 97.3 and a rating of 1.28. Biggest strength: Rating at 1.28, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 20.4 kills per match with 53% headshots. The strongest map is Inferno with a 71% win rate in 17 matches. In 105 of 161 matches the rating was 1.10 or higher (65%), in 31 it was below 0.90. In 111 matches with detailed stats: 46 4Ks and 7 aces. Best month by rating: October 2026 at 1.45. elprofesorXL loses the most ELO on Dust 2 (−55 ELO, win rate 47%). Things go best on Mirage (+9 ELO, win rate 39%). Match no. 3 of the day goes best: 59% win rate, −8 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +10.1, Headshots +2 pp, ELO +79. Unchanged in recent months: Win rate at 54%. Last 30 days: 45 matches, win rate 60%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.