elotzunami

Morocco
On FACEIT since 2022 119 matches tracked 119 matches in 30 days
Last updated:

How does elotzunami play?

Rating 1.19 K/R 0.86 ADR 91.4 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 119 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Deals serious damage
More damage per round than the level 10 · 2,500-2,749 ELO average.
Damage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 55%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 28%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.23+0.19 · Ø 1.04 better than 91%
Pistol kills per match 3.2
Zeus kills5 in 119 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.5%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 89%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 28x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.31).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 44%
Enemies flashed per round 0.11−0.20 · Ø 0.31 better than 4%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether elotzunami is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches, all from the last 3 months.

Kills per round (K/R)

0.82
OctNov

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −40 ELO
24 matches · 58% win rate
On Dust 2 −19 ELO
34 matches · 65% win rate
On Sundays −52 ELO, win rate 52%

elotzunami loses the most ELO on Mirage: −40 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 2.57 · Nuke
  4. Most kills in a match: 49 · Cache

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
65% better than 90%
0.85 better than 87%
91.7 better than 88%
1.16 better than 80%
54% of 138 duels better than 63%
36% of 14 situations better than 42%
Mirage24
58% better than 73%
0.87 better than 91%
89.3 better than 83%
1.21 better than 90%
58% of 95 duels better than 84%
29% of 14 situations better than 22%
Anubis19
63% better than 78%
0.82 better than 81%
90.3 better than 88%
1.09 better than 64%
55% of 78 duels better than 68%
46% of 13 situations better than 70%
Ancient14
36% -
0.86 -
94.7 -
1.17-
63% of 80 duels -
38% of 8 situations -
Cache13
62% -
0.86 -
89.0 -
1.26-
64% of 55 duels -
27% of 11 situations -
Inferno7
86% -
0.91 -
91.9 -
1.30-
68% of 34 duels -
100% of 1 situations -
Nuke7
29% -
0.89 -
94.9 -
1.24-
57% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elotzunami plays

Across 119 matches elotzunami averages K/R 0.86, ADR 91.4 and a rating of 1.19. Biggest strength: Damage per round (ADR) at 91.4, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 19.1 kills per match with 47% headshots. The strongest map is Dust 2 with a 65% win rate in 34 matches. In 72 of 119 matches the rating was 1.10 or higher (61%), in 28 it was below 0.90. In 119 matches with detailed stats: 28 4Ks and 2 aces. elotzunami loses the most ELO on Mirage (−40 ELO, win rate 58%). Last 30 days: 119 matches, win rate 59%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.