elokitten67

Finland
On FACEIT since 2015 373 matches tracked 77 matches in 30 days
Last updated:

How does elokitten67 play?

Rating 0.92 (from 330 matches) K/R 0.67 ADR 77.0 from 373 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 330 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 8% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,750-2,999 ELO

Compared with 12,146 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.92−0.13 · Ø 1.05 better than 6%
Pistol kills per match 2.8
Knife kills 5 in 373 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.5%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 7%
3K rounds 3.1%−1.2 pp · Ø 4.3% better than 8%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 31x 4K, 2 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp, ELO +145
= Stayed the same
K/R at 0.66, Rating at 0.91, ADR at 75.9
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 373 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −249 ELO
54 matches · 46% win rate
On Inferno −179 ELO
24 matches · 42% win rate
Between 6:00 and 12:00 −128 ELO, win rate 44%
On Sundays +6 ELO, win rate 44%

elokitten67 loses the most ELO on Nuke: −249 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 2.19 · Ancient

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
55% better than 57%
0.70 better than 24%
79.4 better than 37%
0.98 better than 24%
52% of 576 duels right on the average
37% of 60 situations better than 44%
Ancient100
52% better than 43%
0.64 better than 6%
74.6 better than 13%
0.87 better than 4%
47% of 445 duels better than 22%
43% of 49 situations better than 62%
Nuke54
46% better than 18%
0.67 better than 13%
76.3 better than 21%
0.86 better than 3%
50% of 226 duels better than 32%
33% of 18 situations better than 36%
Dust 226
46% better than 23%
0.67 better than 14%
76.3 better than 22%
0.90 better than 6%
49% of 74 duels better than 32%
25% of 4 situations better than 16%
Inferno24
42% better than 9%
0.67 better than 10%
78.2 better than 20%
0.90 better than 4%
47% of 98 duels better than 13%
0% of 9 situations better than 1%
Cache18
61% better than 62%
0.66 better than 8%
75.2 better than 13%
0.92 better than 6%
54% of 102 duels right on the average
69% of 13 situations better than 95%
Anubis13
54% -
0.67 -
73.7 -
0.98-
42% of 76 duels -
17% of 6 situations -
Vertigo3
33% -
0.71 -
78.7 -
0.98-
69% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elokitten67 plays

Across 373 matches elokitten67 averages K/R 0.67 and ADR 77.0; the rating across the 330 rated matches is 0.92. Biggest strength: Headshot rate at 56%, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.92, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 14.8 kills per match with 56% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 81 of 330 matches the rating was 1.10 or higher (25%), in 173 it was below 0.90. In 278 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. elokitten67 loses the most ELO on Nuke (−249 ELO, win rate 46%). Things go best on Ancient (+2 ELO, win rate 52%). Match no. 2 of the day goes best: 58% win rate, −130 ELO. Improved over the last three months: Win rate +3 pp, ELO +145. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.91, ADR at 75.9. Last 30 days: 77 matches, win rate 57%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.