elobyebye

Russia
On FACEIT since 2020 270 matches tracked 72 matches in 30 days
ELO ▲ 93
2,470
30-day peak: 2,585
Rank EU
#61,956
Russia #17,667 in Russia
Last updated:

How does elobyebye play?

Rating 1.03 K/R 0.74 ADR 77.7 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 270 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 31% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 3.2
Knife kills 2 in 270 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 71%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 41x 4K, 3 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 77.6, Headshots at 50%
▼ Got worse
Win rate −7 pp, ELO −449

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −183 ELO
63 matches · 41% win rate
On Nuke −67 ELO
33 matches · 42% win rate
On Saturdays −98 ELO, win rate 40%

elobyebye loses the most ELO in match 1 of the day: −183 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Nuke
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 35 · Inferno
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
52% right on the average
0.75 right on the average
78.1 better than 34%
1.05 better than 54%
53% of 492 duels better than 61%
33% of 66 situations better than 35%
Dust 252
50% better than 42%
0.70 better than 29%
75.6 better than 22%
0.95 better than 19%
44% of 320 duels better than 13%
29% of 24 situations better than 24%
Nuke33
42% better than 13%
0.80 better than 69%
81.2 better than 48%
1.15 better than 76%
54% of 153 duels better than 57%
56% of 25 situations better than 85%
Ancient31
26% better than 1%
0.70 better than 27%
72.9 better than 11%
0.96 better than 24%
48% of 131 duels better than 29%
44% of 25 situations better than 63%
Inferno25
72% better than 93%
0.80 better than 65%
86.6 better than 65%
1.12 better than 62%
54% of 117 duels right on the average
43% of 7 situations better than 64%
Cache17
47% -
0.67 -
71.3 -
0.93-
40% of 81 duels -
33% of 9 situations -
Anubis13
38% -
0.77 -
79.9 -
1.10-
49% of 65 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elobyebye plays

Across 270 matches elobyebye averages K/R 0.74, ADR 77.7 and a rating of 1.03. Averages 16.1 kills per match with 50% headshots. The strongest map is Inferno with a 72% win rate in 25 matches. In 97 of 270 matches the rating was 1.10 or higher (36%), in 90 it was below 0.90. In 201 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. elobyebye loses the most ELO in match 1 of the day (−183 ELO, win rate 41%). Things go best on Inferno (+172 ELO, win rate 72%). Match no. 2 of the day goes best: 55% win rate, +53 ELO. Got weaker: Win rate −7 pp, ELO −449. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 77.6, Headshots at 50%. Last 30 days: 72 matches, win rate 53%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.