elo_investor

Hungary
On FACEIT since 2018 221 matches tracked 15 matches in 30 days
Last updated:

How does elo_investor play?

Rating 0.91 K/R 0.66 ADR 73.6 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 221 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 9% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 32%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 33%
K/D 0.90−0.14 · Ø 1.04 better than 6%
Pistol kills per match 2.5
Knife kills 1 in 221 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 26%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 12%
MVPs per match 1.9−0.5 · Ø 2.4 better than 8%
4Ks and aces 17x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 52%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ADR +4.1, Win rate +7 pp, ELO +234
= Stayed the same
Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.67 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −92 ELO
49 matches · 43% win rate
On Inferno −70 ELO
38 matches · 47% win rate
On Fridays −19 ELO, win rate 41%

elo_investor loses the most ELO in match 2 of the day: −92 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 45 · Anubis

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
60% better than 79%
0.70 better than 28%
78.2 better than 34%
0.98 better than 29%
51% of 304 duels better than 45%
34% of 41 situations better than 39%
Dust 243
40% better than 12%
0.63 better than 7%
69.8 better than 5%
0.88 better than 6%
49% of 142 duels better than 36%
30% of 27 situations better than 28%
Inferno38
47% better than 20%
0.64 better than 8%
75.3 better than 20%
0.89 better than 6%
50% of 151 duels better than 31%
43% of 14 situations better than 63%
Nuke25
36% better than 7%
0.63 better than 5%
70.3 better than 7%
0.85 better than 4%
44% of 88 duels better than 14%
60% of 10 situations better than 91%
Anubis19
42% better than 20%
0.64 better than 8%
73.1 better than 11%
0.89 better than 8%
53% of 77 duels better than 58%
29% of 7 situations better than 26%
Ancient13
46% -
0.55 -
58.7 -
0.80-
33% of 48 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elo_investor plays

Across 221 matches elo_investor averages K/R 0.66, ADR 73.6 and a rating of 0.91. Biggest strength: Utility damage per round at 6.5, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.91, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 50% headshots. The strongest map is Mirage with a 60% win rate in 81 matches. In 54 of 221 matches the rating was 1.10 or higher (24%), in 118 it was below 0.90. In 122 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. elo_investor loses the most ELO in match 2 of the day (−92 ELO, win rate 43%). Things go best on Mirage (+73 ELO, win rate 60%). Match no. 4 of the day goes best: 56% win rate, +40 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ADR +4.1, Win rate +7 pp, ELO +234. Unchanged in recent months: Headshots at 50%. Last 30 days: 15 matches, win rate 33%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.