elo-doner

Ukraine
On FACEIT since 2026 460 matches tracked 144 matches in 30 days
ELO ▲ 97
2,954
30-day peak: 3,245
Rank EU ▼ 4,694 places
#13,468
Ukraine #603 in Ukraine
30 days · prev. #8,774 · best #4,393
Last updated:

How does elo-doner play?

Rating 1.01 (from 459 matches) K/R 0.72 ADR 75.4 from 460 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 459 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (370 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 50%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.03−0.02 · Ø 1.05 better than 37%
Pistol kills per match 2.7
Zeus kills1 in 460 matches
Knife kills 5 in 460 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 18%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 56x 4K, 4 aces in 370 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 1.7−2.3 · Ø 4.0 better than 2%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 14%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 74.6, Headshots at 59%
▼ Got worse
Win rate −6 pp, ELO −136

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 460 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −139 ELO
104 matches · 48% win rate
On Mirage −87 ELO
153 matches · 49% win rate
On Tuesdays −95 ELO, win rate 39%

elo-doner loses the most ELO on Dust 2: −139 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.68 · Ancient
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 460 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage153
49% better than 31%
0.74 better than 43%
77.9 better than 30%
1.04 better than 45%
52% of 533 duels right on the average
42% of 106 situations better than 60%
Dust 2104
48% better than 30%
0.65 better than 9%
69.8 better than 4%
0.93 better than 12%
45% of 314 duels better than 14%
28% of 69 situations better than 21%
Ancient101
56% better than 58%
0.77 better than 56%
79.3 better than 33%
1.06 better than 53%
54% of 379 duels better than 61%
50% of 56 situations better than 78%
Anubis42
50% better than 36%
0.69 better than 21%
75.5 better than 18%
0.98 better than 25%
51% of 143 duels better than 43%
46% of 24 situations better than 70%
Cache28
46% better than 17%
0.68 better than 13%
71.7 better than 6%
0.98 better than 16%
49% of 81 duels better than 23%
39% of 18 situations better than 49%
Nuke24
46% better than 18%
0.68 better than 14%
69.8 better than 4%
1.00 better than 25%
37% of 82 duels better than 1%
50% of 10 situations better than 76%
Inferno8
88% -
0.79 -
81.4 -
1.17-
63% of 30 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elo-doner plays

Across 460 matches elo-doner averages K/R 0.72 and ADR 75.4; the rating across the 459 rated matches is 1.01. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 59% headshots. The strongest map is Ancient with a 56% win rate in 101 matches. In 172 of 459 matches the rating was 1.10 or higher (37%), in 182 it was below 0.90. In 370 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: July 2026 at 1.10. elo-doner loses the most ELO on Dust 2 (−139 ELO, win rate 48%). Things go best in match 1 of the day (+126 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +126 ELO. Got weaker: Win rate −6 pp, ELO −136. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 74.6, Headshots at 59%. Last 30 days: 144 matches, win rate 52%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.