elnaz666

China
On FACEIT since 2025 155 matches tracked 15 matches in 30 days
ELO ▲ 1
2,056
30-day peak: 2,056
Rank EU
#221,116
China #3,327 in China
Last updated:

How does elnaz666 play?

Rating 1.01 (from 105 matches) K/R 0.73 ADR 78.9 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 93%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.7
Knife kills 1 in 155 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 13x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 69%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 22%
Deaths per round 70%−2 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 77.4
▼ Got worse
K/R −0.07, Rating −0.11, Win rate −10 pp, ELO −144

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOctNov

Best month: May 2026 with 0.78. Last 3 months: 0.68 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −32 ELO
42 matches · 45% win rate
On Anubis −30 ELO
33 matches · 58% win rate
Between 12:00 and 18:00 −2 ELO, win rate 44%
On Fridays −30 ELO, win rate 35%

elnaz666 loses the most ELO on Dust 2: −32 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.11 · Ancient
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
45% better than 26%
0.75 better than 54%
79.2 better than 40%
1.08 better than 64%
42% of 100 duels better than 10%
53% of 17 situations better than 86%
Mirage41
46% better than 28%
0.70 better than 31%
76.8 better than 29%
0.96 better than 27%
52% of 139 duels better than 55%
27% of 15 situations better than 19%
Anubis33
58% better than 69%
0.75 better than 56%
80.8 better than 47%
1.06 better than 59%
55% of 106 duels better than 70%
29% of 14 situations better than 29%
Ancient23
52% right on the average
0.73 better than 45%
80.8 better than 48%
1.02 right on the average
53% of 85 duels better than 61%
33% of 9 situations better than 37%
Inferno16
44% better than 20%
0.71 better than 39%
76.3 better than 25%
0.87-
49% of 41 duels better than 34%
20% of 5 situations better than 14%

Compared with players on the same level who have at least 15 matches on the map.

How elnaz666 plays

Across 155 matches elnaz666 averages K/R 0.73 and ADR 78.9; the rating across the 105 rated matches is 1.01. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 58% headshots. The strongest map is Anubis with a 58% win rate in 33 matches. In 39 of 105 matches the rating was 1.10 or higher (37%), in 39 it was below 0.90. In 76 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. elnaz666 loses the most ELO on Dust 2 (−32 ELO, win rate 45%). Things go best on Mirage (+90 ELO, win rate 46%). Match no. 1 of the day goes best: 54% win rate, −59 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, Rating −0.11, Win rate −10 pp, ELO −144. Unchanged in recent months: ADR at 77.4. Last 30 days: 15 matches, win rate 40%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.