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ellii14

Kosovo
On FACEIT since 2023 87 matches tracked 64 matches in 30 days
Last updated:

How does ellii14 play?

Rating 1.02 K/R 0.74 ADR 79.8 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 87 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 4

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly above the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 51%+3 pp · Ø 48% better than 70%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 58%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so slightly above the average (0.96).

Headshot rate 43%−1 pp · Ø 44% better than 51%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.01+0.05 · Ø 0.96 better than 76%
Pistol kills per match 2.3
Knife kills 6 in 87 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so clearly above the average (2.1).

2K rounds 13.4%+0.7 pp · Ø 12.7% better than 71%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 75%
MVPs per match 2.3+0.2 · Ø 2.1 better than 80%
4Ks and aces 14x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 3.5−0.2 · Ø 3.7 better than 45%
Enemies flashed per round 0.16−0.07 · Ø 0.23 better than 28%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
Whether ellii14 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 76 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.82.

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
20 matches · 45% win rate

ellii14 loses the most ELO from match 5 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
48% better than 45%
0.77 better than 83%
83.4 better than 78%
1.07 better than 85%
50% of 92 duels better than 56%
54% of 13 situations better than 87%
Anubis17
47% better than 43%
0.76 better than 73%
80.3 better than 62%
1.02 better than 66%
47% of 59 duels better than 38%
30% of 10 situations better than 32%
Ancient16
69% better than 95%
0.72 better than 62%
83.3 better than 78%
0.98 better than 59%
58% of 65 duels better than 91%
30% of 10 situations better than 32%
Dust 214
64% -
0.79 -
86.4 -
1.15-
52% of 65 duels -
40% of 5 situations -
Cache6
50% -
0.59 -
61.2 -
0.84-
30% of 23 duels -
50% of 2 situations -
Inferno4
25% -
0.72 -
68.9 -
0.92-
47% of 15 duels -
25% of 4 situations -
Nuke4
25% -
0.67 -
69.9 -
0.89-
50% of 14 duels -
100% of 1 situations -
Vertigo3
67% -
0.69 -
66.5 -
1.04-
33% of 6 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ellii14 plays

Across 87 matches ellii14 averages K/R 0.74, ADR 79.8 and a rating of 1.02. Biggest strength: Utility hit rate at 43%, better than 94% of level 4 players. Averages 15.8 kills per match with 43% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 29 of 87 matches the rating was 1.10 or higher (33%), in 37 it was below 0.90. In 76 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. ellii14 loses the most ELO from match 5 of the day (±0 ELO, win rate 45%). Things go best in match 1 of the day (+51 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +51 ELO. Last 30 days: 64 matches, win rate 52%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.