elitecs

United Kingdom
170 matches tracked
Last updated:

How does elitecs play?

Rating 0.98 K/R 0.71 ADR 79.3 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average.
Entry
better than most on level 3 about average weaker than most
Level 3

Compared with 495 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 77%
Opening duels won 47%−2 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (35%).

Clutch 1v1 won 43%+8 pp · Ø 35% better than 78%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 29%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 46%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so clearly below the average (41%).

Headshot rate 36%−5 pp · Ø 41% better than 21%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.96+0.03 · Ø 0.93 better than 69%
Pistol kills per match 2.0
Knife kills 2 in 170 matches

Impact

Strength
Damage and big rounds

2.2 MVPs per match and so well above the average (2.0).

2K rounds 12.6%+0.4 pp · Ø 12.2% better than 61%
3K rounds 4.0%+0.6 pp · Ø 3.4% better than 78%
MVPs per match 2.2+0.2 · Ø 2.0 better than 79%
4Ks and aces 28x 4K, 3 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (33%).

Utility hit rate 24%−9 pp · Ø 33% better than 8%
Utility damage per round 1.6−1.9 · Ø 3.5 better than 10%
Enemies flashed per round 0.20−0.02 · Ø 0.22 better than 42%
Deaths per round 74%+1 pp · Ø 73% better than 52%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +4 pp, Win rate +13 pp, ELO +115, First kills +4 pp
= Stayed the same
ADR at 76.3, Clutch 1v1 at 44%
▼ Got worse
K/R −0.07, Rating −0.11

Sep 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Last 3 months: 0.66 (at the start 0.73). Just below the average (0.68).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
20 matches · 50% win rate
On Dust 2 −19 ELO
65 matches · 45% win rate
Between 18:00 and 24:00 +7 ELO, win rate 33%
On Thursdays ±0 ELO, win rate 38%

elitecs loses the most ELO on Ancient: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.09 · Ancient
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
45% better than 39%
0.71 better than 66%
79.5 better than 71%
0.99 better than 69%
45% of 301 duels better than 40%
47% of 38 situations better than 78%
Mirage41
49% right on the average
0.66 better than 40%
77.4 better than 63%
0.92 better than 46%
42% of 214 duels better than 20%
52% of 25 situations better than 86%
Ancient20
50% right on the average
0.73 better than 72%
78.3 better than 58%
0.99 better than 72%
51% of 108 duels better than 71%
67% of 9 situations better than 96%
Inferno20
45% better than 37%
0.76 better than 82%
78.0 better than 55%
1.06 better than 81%
55% of 97 duels better than 77%
42% of 19 situations better than 66%
Anubis13
46% -
0.78 -
85.0 -
1.06-
51% of 87 duels -
18% of 11 situations -
Nuke6
17% -
0.61 -
70.7 -
0.75-
38% of 32 duels -
0% of 5 situations -
Cache4
75% -
0.89 -
97.4 -
1.19-
61% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elitecs plays

Across 170 matches elitecs averages K/R 0.71, ADR 79.3 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 43%, better than 78% of level 3 players. Most room to improve: Utility hit rate at 24%, better than only 8% of level 3 players. Averages 15.4 kills per match with 36% headshots. The strongest map is Ancient with a 50% win rate in 20 matches. In 58 of 170 matches the rating was 1.10 or higher (34%), in 73 it was below 0.90. In 170 matches with detailed stats: 28 4Ks and 3 aces. elitecs loses the most ELO on Ancient (−27 ELO, win rate 50%). Things go best on Mirage (+72 ELO, win rate 49%). Match no. 2 of the day goes best: 62% win rate, +7 ELO. Improved over the last three months: Headshots +4 pp, Win rate +13 pp, ELO +115, First kills +4 pp. Got weaker: K/R −0.07, Rating −0.11. Unchanged in recent months: ADR at 76.3, Clutch 1v1 at 44%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.