elgordosolid

Brazil
244 matches tracked 22 matches in 30 days
Last updated:

How does elgordosolid play?

Rating 0.98 (from 243 matches) K/R 0.73 ADR 84.3 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 243 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

Level 7

Compared with 1,064 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 49%−1 pp · Ø 50% better than 42%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 40%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 37%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.95−0.05 · Ø 1.00 better than 33%
Pistol kills per match 2.9
Knife kills 7 in 244 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 33%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 74%
4Ks and aces 36x 4K, 2 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 33%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 62%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 42%
Deaths per round 77%+5 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 82.0
▼ Got worse
Rating −0.06, Headshots −4 pp, Win rate −7 pp, ELO −236

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −233 ELO
35 matches · 49% win rate
In match 1 of the day −186 ELO
53 matches · 38% win rate
Between 6:00 and 12:00 +3 ELO, win rate 30%
On Sundays −70 ELO, win rate 30%

elgordosolid loses the most ELO on Inferno: −233 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
47% better than 39%
0.72 right on the average
83.5 better than 72%
0.98 better than 43%
49% of 491 duels better than 44%
34% of 32 situations better than 43%
Inferno35
49% better than 38%
0.74 better than 64%
84.3 better than 74%
1.00 right on the average
48% of 228 duels better than 35%
36% of 14 situations better than 48%
Dust 232
44% better than 27%
0.73 better than 54%
85.7 better than 79%
0.97 better than 39%
53% of 190 duels better than 67%
17% of 6 situations better than 7%
Anubis29
41% better than 22%
0.72 better than 48%
84.5 better than 75%
0.95 better than 30%
54% of 155 duels better than 72%
67% of 9 situations better than 98%
Nuke26
58% better than 66%
0.75 better than 60%
87.2 better than 80%
1.01 better than 47%
51% of 141 duels right on the average
40% of 5 situations better than 53%
Ancient25
44% better than 33%
0.75 better than 60%
83.9 better than 66%
0.99 better than 46%
46% of 124 duels better than 23%
22% of 9 situations better than 17%
Cache9
33% -
0.73 -
81.4 -
0.98-
51% of 51 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elgordosolid plays

Across 244 matches elgordosolid averages K/R 0.73 and ADR 84.3; the rating across the 243 rated matches is 0.98. Biggest strength: Rounds with first kill at 13%, better than 87% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 9% of level 7 players. Averages 15.8 kills per match with 44% headshots. The strongest map is Nuke with a 58% win rate in 26 matches. In 88 of 243 matches the rating was 1.10 or higher (36%), in 118 it was below 0.90. In 183 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. elgordosolid loses the most ELO on Inferno (−233 ELO, win rate 49%). Things go best in match 4 of the day (+45 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +45 ELO. Got weaker: Rating −0.06, Headshots −4 pp, Win rate −7 pp, ELO −236. Unchanged in recent months: K/R at 0.71, ADR at 82.0. Last 30 days: 22 matches, win rate 41%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.