elementx

Russia
On FACEIT since 2017 309 matches tracked 23 matches in 30 days
ELO ▼ 160
2,530
30-day peak: 2,690
Rank SEA ▼ 643 places
#1,095
30 days · prev. #452 · best #452
Last updated:

How does elementx play?

Rating 0.97 (from 206 matches) K/R 0.73 ADR 81.1 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 206 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 3.0 from the last 206

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 21%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 61%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 46x 4K, 4 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 56%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 84%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +47 pp
= Stayed the same
ADR at 80.6, ELO at 2,506
▼ Got worse
K/R −0.05, Win rate −6 pp

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.81. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −130 ELO
36 matches · 31% win rate
On Dust 2 −11 ELO
48 matches · 60% win rate
Between 12:00 and 18:00 −163 ELO, win rate 41%
On Mondays −81 ELO, win rate 28%

elementx loses the most ELO in match 2 of the day: −130 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient49
47% better than 28%
0.71 better than 26%
80.8 better than 40%
0.96 better than 20%
48% of 336 duels better than 25%
43% of 21 situations better than 64%
Dust 248
60% better than 77%
0.75 right on the average
81.8 better than 51%
1.03 better than 43%
52% of 240 duels right on the average
44% of 16 situations better than 67%
Anubis41
66% better than 87%
0.73 better than 39%
83.4 better than 56%
0.97 better than 21%
53% of 236 duels better than 54%
21% of 14 situations better than 13%
Mirage41
29% better than 1%
0.70 better than 28%
77.1 better than 28%
0.89 better than 6%
53% of 247 duels better than 59%
41% of 17 situations better than 59%
Nuke14
43% -
0.71 -
80.2 -
1.03-
36% of 81 duels -
50% of 6 situations -
Cache9
0% -
0.78 -
84.6 -
1.03-
40% of 48 duels -
25% of 4 situations -
Inferno4
25% -
0.59 -
64.7 -
0.80-
48% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elementx plays

Across 309 matches elementx averages K/R 0.73 and ADR 81.1; the rating across the 206 rated matches is 0.97. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Anubis with a 66% win rate in 41 matches. In 65 of 206 matches the rating was 1.10 or higher (32%), in 92 it was below 0.90. In 251 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: September 2026 at 1.00. elementx loses the most ELO in match 2 of the day (−130 ELO, win rate 31%). Things go best in match 4 of the day (+56 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +56 ELO. Improved over the last three months: Headshots +47 pp. Got weaker: K/R −0.05, Win rate −6 pp. Unchanged in recent months: ADR at 80.6, ELO at 2,506. Last 30 days: 23 matches, win rate 30%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.