elannn

Latvia
On FACEIT since 2014 203 matches tracked 33 matches in 30 days
ELO ▲ 56
2,955
30-day peak: 3,028
Rank EU ▼ 1,215 places
#10,563
Latvia #93 in Latvia
30 days · prev. #9,348 · best #6,887
Last updated:

How does elannn play?

Rating 0.91 K/R 0.65 ADR 74.2 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 203 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (52%).

Headshot rate 63%+11 pp · Ø 52% better than 97%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.88−0.16 · Ø 1.04 better than 3%
Pistol kills per match 2.4
Knife kills 1 in 203 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 15%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 19x 4K, 2 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 50%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +110
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 72.6, Win rate at 53%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −78 ELO
26 matches · 46% win rate
In match 3 of the day +38 ELO
36 matches · 47% win rate
Between 12:00 and 18:00 +157 ELO, win rate 46%
On Thursdays +56 ELO, win rate 38%

elannn loses the most ELO in match 4 of the day: −78 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Recorded match no. 100 · Cache
  3. Highest rating in a match: 1.83 · Mirage
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
45% better than 17%
0.67 better than 14%
75.0 better than 17%
0.93 better than 12%
45% of 307 duels better than 13%
44% of 32 situations better than 68%
Dust 244
55% better than 55%
0.62 better than 4%
67.4 better than 2%
0.88 better than 4%
39% of 206 duels better than 3%
46% of 26 situations better than 72%
Anubis34
68% better than 89%
0.69 better than 21%
83.1 better than 58%
0.94 better than 14%
53% of 168 duels better than 55%
42% of 12 situations better than 58%
Ancient23
52% better than 43%
0.62 better than 3%
69.7 better than 3%
0.87 better than 4%
45% of 98 duels better than 14%
40% of 15 situations better than 53%
Inferno17
41% better than 8%
0.63 better than 3%
70.0 better than 2%
0.92 better than 5%
37% of 79 duels better than 1%
43% of 7 situations better than 58%
Cache11
36% -
0.65 -
75.3 -
0.87-
34% of 68 duels -
29% of 7 situations -
Nuke8
75% -
0.73 -
82.0 -
0.96-
50% of 38 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elannn plays

Across 203 matches elannn averages K/R 0.65, ADR 74.2 and a rating of 0.91. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 14.5 kills per match with 63% headshots. The strongest map is Anubis with a 68% win rate in 34 matches. In 51 of 203 matches the rating was 1.10 or higher (25%), in 102 it was below 0.90. In 137 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. elannn loses the most ELO in match 4 of the day (−78 ELO, win rate 46%). Things go best on Dust 2 (+191 ELO, win rate 55%). Improved over the last three months: ELO +110. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 72.6, Win rate at 53%. Last 30 days: 33 matches, win rate 58%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.