elaBorate696

Mongolia
On FACEIT since 2020 69 matches tracked 27 matches in 30 days
ELO ▼ 231
1,748
30-day peak: 1,979
Rank OCE ▲ 8 places
#1,890
30 days · prev. #1,898 · best #1,677
Last updated:

How does elaBorate696 play?

Rating 1.01 (from 49 matches) K/R 0.72 ADR 78.5 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 49 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 10% normal 0.90 to 1.09 31% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 53%+3 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

18% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 18%−21 pp · Ø 39% better than 1%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 0.97−0.02 · Ø 0.99 better than 40%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 63%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 24%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 10x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 14%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 44%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Headshots +30 pp
= Stayed the same
Rating at 1.06, ADR at 80.4
▼ Got worse
Win rate −17 pp, ELO −329

Oct to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months: 0.76 (at the start 0.72). Slightly above the average (0.72).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
21 matches · 38% win rate

elaBorate696 loses the most ELO in match 1 of the day: −25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Ancient
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient16
50% right on the average
0.83 better than 91%
84.8 better than 74%
1.07-
56% of 43 duels better than 83%
0% of 7 situations better than 1%
Mirage16
56% better than 72%
0.72 better than 47%
79.4 better than 48%
0.97-
58% of 31 duels better than 88%
33% of 3 situations better than 37%
Dust 215
40% better than 16%
0.66 better than 19%
72.2 better than 14%
1.04-
41% of 49 duels better than 7%
40% of 10 situations better than 56%
Inferno7
57% -
0.58 -
70.8 -
0.60-
36% of 25 duels -
-
Anubis6
67% -
0.83 -
84.4 -
1.14-
50% of 20 duels -
0% of 1 situations -
Cache4
50% -
0.61 -
72.6 -
1.27-
57% of 7 duels -
100% of 1 situations -
Nuke3
33% -
0.82 -
91.0 -
1.13-
73% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elaBorate696 plays

Across 69 matches elaBorate696 averages K/R 0.72 and ADR 78.5; the rating across the 49 rated matches is 1.01. Biggest strength: Opening duels won at 53%, better than 76% of level 8 players. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 8 players. Averages 15.4 kills per match with 40% headshots. The strongest map is Mirage with a 56% win rate in 16 matches. In 15 of 49 matches the rating was 1.10 or higher (31%), in 19 it was below 0.90. In 29 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.05. elaBorate696 loses the most ELO in match 1 of the day (−25 ELO, win rate 38%). Improved over the last three months: K/R +0.04, Headshots +30 pp. Got weaker: Win rate −17 pp, ELO −329. Unchanged in recent months: Rating at 1.06, ADR at 80.4. Last 30 days: 27 matches, win rate 41%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.