el_viceversa
How does el_viceversa play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).
Compared with 2,699 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.16 K/D and so clearly above the average (1.04).
Impact
AverageExactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageOct to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.19. Last 3 months: 1.10 (at the start 1.13). Clearly above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 85.2. Last 3 months: 81.5 (at the start 83.0). Just above the average (81.2).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months unchanged at 52%. Right on the average (52%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months unchanged at 55%. Clearly above the average (51%).
Best month: November 2026 with 2,762. Last 3 months: 2,717 (at the start 2,585).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 197 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
el_viceversa loses the most ELO in match 2 of the day: −31 ELO, 45% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 2.34 · Mirage
- Most kills in a match: 51 · Cache
Maps in detail
from the last 197 matchesCompared with players on the same level who have at least 15 matches on the map.
How el_viceversa plays
Across 197 matches el_viceversa averages K/R 0.78 and ADR 82.6; the rating across the 182 rated matches is 1.12. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 105 of 197 matches the rating was 1.10 or higher (53%), in 60 it was below 0.90. In 122 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.19. el_viceversa loses the most ELO in match 2 of the day (−31 ELO, win rate 45%). Things go best in match 4 of the day (+76 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +76 ELO. Improved over the last three months: ELO +132. Unchanged in recent months: K/R at 0.76, Rating at 1.10, ADR at 81.5, Headshots at 52%, Win rate at 55%. Last 30 days: 51 matches, win rate 55%, net ELO +68.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.