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el_viceversa

Colombia
On FACEIT since 2018 197 matches tracked 51 matches in 30 days
ELO ▲ 175
2,717
30-day peak: 2,762
Rank NA ▲ 355 places
#794
Colombia #23 in Colombia
30 days · prev. #1,149 · best #722
Last updated:
Next update possible in 52m 44s

How does el_viceversa play?

Rating 1.12 (from 182 matches) K/R 0.78 ADR 82.6 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 197 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.16+0.12 · Ø 1.04 better than 80%
Pistol kills per match 3.1
Knife kills 2 in 197 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 63%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 78%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 24x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 47%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +132
= Stayed the same
K/R at 0.76, Rating at 1.10, ADR at 81.5, Headshots at 52%, Win rate at 55%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −31 ELO
33 matches · 45% win rate
On Anubis −14 ELO
22 matches · 55% win rate
Between 0:00 and 6:00 −83 ELO, win rate 50%
On Fridays −156 ELO, win rate 32%

el_viceversa loses the most ELO in match 2 of the day: −31 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.34 · Mirage
  4. Most kills in a match: 51 · Cache

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
57% better than 69%
0.76 better than 57%
82.1 better than 55%
1.10 better than 69%
44% of 243 duels better than 12%
33% of 36 situations better than 35%
Dust 249
51% better than 45%
0.75 right on the average
81.2 better than 49%
1.06 better than 52%
54% of 185 duels better than 63%
60% of 25 situations better than 93%
Ancient25
56% better than 60%
0.78 better than 61%
84.2 better than 59%
1.14 better than 77%
49% of 89 duels better than 32%
32% of 19 situations better than 31%
Anubis22
55% better than 54%
0.81 better than 77%
86.1 better than 72%
1.15 better than 80%
54% of 65 duels better than 61%
33% of 24 situations better than 37%
Cache17
47% better than 29%
0.87 better than 88%
91.1 better than 83%
1.23 better than 90%
57% of 76 duels better than 77%
32% of 22 situations better than 33%
Inferno17
65% better than 76%
0.77 right on the average
75.6 better than 16%
1.16 better than 67%
55% of 56 duels better than 54%
55% of 11 situations better than 82%
Nuke7
71% -
0.78 -
73.9 -
1.18-
56% of 27 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How el_viceversa plays

Across 197 matches el_viceversa averages K/R 0.78 and ADR 82.6; the rating across the 182 rated matches is 1.12. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 105 of 197 matches the rating was 1.10 or higher (53%), in 60 it was below 0.90. In 122 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.19. el_viceversa loses the most ELO in match 2 of the day (−31 ELO, win rate 45%). Things go best in match 4 of the day (+76 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +76 ELO. Improved over the last three months: ELO +132. Unchanged in recent months: K/R at 0.76, Rating at 1.10, ADR at 81.5, Headshots at 52%, Win rate at 55%. Last 30 days: 51 matches, win rate 55%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.