el_tigre_ton

Argentina
On FACEIT since 2018 293 matches tracked 45 matches in 30 days
ELO ▼ 36
2,523
30-day peak: 2,569
Rank SA ▲ 267 places
#1,139
Argentina #192 in Argentina
30 days · prev. #1,406 · best #974
Last updated:
Next update possible in 1h 48m

How does el_tigre_ton play?

Rating 1.12 (from 158 matches) K/R 0.77 ADR 79.8 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 280 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 62%+10 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 56%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (51%).

Headshot rate 37%−14 pp · Ø 51% better than 2%
AWP share of kills 42%+30 pp · Ø 12% better than 99%
K/D 1.14+0.09 · Ø 1.05 better than 76%
Pistol kills per match 2.7 from the last 280
Knife kills 10 in 280 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.6%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 68%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 40x 4K, 2 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.77, ADR at 79.4, Headshots at 37%
▼ Got worse
Win rate −6 pp, ELO −140

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −199 ELO
39 matches · 44% win rate
On Anubis −111 ELO
37 matches · 51% win rate
On Sundays −239 ELO, win rate 40%

el_tigre_ton loses the most ELO on Ancient: −199 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Longest win streak: 10 wins in a row · Cache
  3. Highest rating in a match: 2.12 · Mirage

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
53% better than 53%
0.77 better than 59%
78.9 better than 35%
1.09 better than 65%
62% of 647 duels better than 94%
40% of 72 situations better than 56%
Dust 263
52% better than 47%
0.80 better than 74%
84.6 better than 65%
1.17 better than 83%
65% of 358 duels better than 97%
41% of 49 situations better than 57%
Ancient39
44% better than 20%
0.76 better than 53%
78.0 better than 29%
1.04 better than 48%
61% of 127 duels better than 91%
30% of 33 situations better than 27%
Anubis37
51% better than 43%
0.77 better than 58%
78.4 better than 31%
1.13 better than 73%
61% of 160 duels better than 89%
33% of 21 situations better than 34%
Cache13
46% -
0.69 -
69.8 -
0.98-
53% of 64 duels -
45% of 11 situations -
Inferno8
50% -
0.64 -
70.1 -
0.93-
61% of 31 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How el_tigre_ton plays

Across 293 matches el_tigre_ton averages K/R 0.77 and ADR 79.8; the rating across the 158 rated matches is 1.12. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 37% headshots. The strongest map is Mirage with a 53% win rate in 119 matches. In 140 of 280 matches the rating was 1.10 or higher (50%), in 79 it was below 0.90. In 222 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. el_tigre_ton loses the most ELO on Ancient (−199 ELO, win rate 44%). Things go best on Mirage (+211 ELO, win rate 53%). Match no. 4 of the day goes best: 63% win rate, +85 ELO. Improved over the last three months: Rating +0.06. Got weaker: Win rate −6 pp, ELO −140. Unchanged in recent months: K/R at 0.77, ADR at 79.4, Headshots at 37%. Last 30 days: 45 matches, win rate 49%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.