el_tigre_ton
Name history of el_tigre_ton
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does el_tigre_ton play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).
Compared with 2,566 players in this group, each player over up to their last 100 matches.
Opening
Strength62% of opening duels won and so well above the average (52%).
Clutch
Average1.7 clutch kills per match and so clearly above the average (1.6).
Weapons and aim
Average37% headshots and so well below the average (51%).
Impact
AverageExactly 2 kills in 14.4% of rounds and so slightly above the average (13.6%).
Utility and deaths
Average24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months unchanged at 0.77. Just above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.15. Last 3 months: 1.15 (at the start 1.09). Clearly above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 80.5. Last 3 months: 79.4 (at the start 80.1). Just below the average (81.4).
Share of headshot kills
Best month: August 2026 with 39%. Last 3 months: 37% (at the start 38%). Well below the average (51%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 49% (at the start 55%). Slightly below the average (51%).
Best month: August 2026 with 2,817. Last 3 months: 2,523 (at the start 2,663).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 280 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
el_tigre_ton loses the most ELO on Ancient: −199 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Anubis
- Longest win streak: 10 wins in a row · Cache
- Highest rating in a match: 2.12 · Mirage
Maps in detail
from the last 280 matchesCompared with players on the same level who have at least 15 matches on the map.
How el_tigre_ton plays
Across 293 matches el_tigre_ton averages K/R 0.77 and ADR 79.8; the rating across the 158 rated matches is 1.12. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 37% headshots. The strongest map is Mirage with a 53% win rate in 119 matches. In 140 of 280 matches the rating was 1.10 or higher (50%), in 79 it was below 0.90. In 222 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. el_tigre_ton loses the most ELO on Ancient (−199 ELO, win rate 44%). Things go best on Mirage (+211 ELO, win rate 53%). Match no. 4 of the day goes best: 63% win rate, +85 ELO. Improved over the last three months: Rating +0.06. Got weaker: Win rate −6 pp, ELO −140. Unchanged in recent months: K/R at 0.77, ADR at 79.4, Headshots at 37%. Last 30 days: 45 matches, win rate 49%, net ELO −20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.