el_papacito

Switzerland
On FACEIT since 2025 276 matches tracked 40 matches in 30 days
ELO ▼ 185
2,013
30-day peak: 2,198
Rank EU
#242,573
Switzerland #1,526 in Switzerland
Last updated:

How does el_papacito play?

Rating 0.97 (from 255 matches) K/R 0.70 ADR 78.2 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 255 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.4
Knife kills 1 in 276 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 26%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 21%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 32x 4K, 0 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 51%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 77.2, Headshots at 54%
▼ Got worse
Win rate −8 pp, ELO −292

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −60 ELO
21 matches · 43% win rate
On Ancient −31 ELO
52 matches · 48% win rate
On Wednesdays +21 ELO, win rate 41%

el_papacito loses the most ELO on Nuke: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.37 · Dust 2
  3. Most kills in a match: 36 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
53% better than 58%
0.69 better than 28%
76.4 better than 30%
0.96 better than 28%
47% of 288 duels better than 26%
37% of 51 situations better than 49%
Dust 281
56% better than 68%
0.71 better than 38%
80.8 better than 52%
1.01 better than 45%
57% of 304 duels better than 80%
50% of 46 situations better than 81%
Ancient52
48% better than 39%
0.69 better than 24%
77.1 better than 30%
0.93 better than 20%
53% of 178 duels better than 60%
25% of 28 situations better than 17%
Anubis27
44% better than 24%
0.67 better than 17%
75.4 better than 22%
0.95 better than 22%
46% of 114 duels better than 22%
38% of 13 situations right on the average
Nuke21
43% better than 16%
0.75 better than 52%
83.2 better than 62%
0.99 better than 32%
50% of 76 duels better than 36%
25% of 8 situations better than 21%

Compared with players on the same level who have at least 15 matches on the map.

How el_papacito plays

Across 276 matches el_papacito averages K/R 0.70 and ADR 78.2; the rating across the 255 rated matches is 0.97. Biggest strength: Headshot rate at 54%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Dust 2 with a 56% win rate in 81 matches. In 80 of 255 matches the rating was 1.10 or higher (31%), in 112 it was below 0.90. In 209 matches with detailed stats: 32 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. el_papacito loses the most ELO on Nuke (−60 ELO, win rate 43%). Things go best on Mirage (+81 ELO, win rate 53%). Got weaker: Win rate −8 pp, ELO −292. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 77.2, Headshots at 54%. Last 30 days: 40 matches, win rate 43%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.