el_chapo666
How does el_chapo666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).
Compared with 1,335 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average54% of 1v1s won and so well above the average (39%).
Weapons and aim
Average36% headshots and so well below the average (47%).
Impact
AverageExactly 2 kills in 10.9% of rounds and so well below the average (13.1%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.83. Last 3 months: 0.75 (at the start 0.74). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02. Last 3 months: 1.04 (at the start 0.93). Slightly above the average (1.01).
Damage per round (ADR)
Best month: May 2026 with 87.1. Last 3 months: 81.6 (at the start 81.1). Just above the average (79.5).
Share of headshot kills
Best month: September 2026 with 42%. Last 3 months: 41% (at the start 32%). Well below the average (47%).
Matches won (win rate)
Best month: July 2026 with 50%. Last 3 months: 40% (at the start 44%). Well below the average (50%).
Best month: July 2026 with 1,691. Last 3 months: 1,648 (at the start 1,691).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 58%.
Patterns
From the last 86 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.68 · Nuke
- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 43 · Ancient
Maps in detail
from the last 86 matchesCompared with players on the same level who have at least 15 matches on the map.
How el_chapo666 plays
Across 86 matches el_chapo666 averages K/R 0.73 and ADR 79.8; the rating across the 65 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 8 players. Most room to improve: Headshot rate at 36%, better than only 5% of level 8 players. Averages 15.8 kills per match with 36% headshots. The strongest map is Anubis with a 50% win rate in 16 matches. In 27 of 65 matches the rating was 1.10 or higher (42%), in 31 it was below 0.90. In 45 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. Things go best on Dust 2 (+43 ELO, win rate 46%). Match no. 2 of the day goes best: 45% win rate, +28 ELO. Improved over the last three months: Rating +0.11, Headshots +9 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.75, ADR at 81.6, ELO at 1,648. Last 30 days: 4 matches, win rate 50%, net ELO +15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.