ekjuzz-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).
Compared with 2,020 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average31% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average56% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).
Utility and deaths
Average2.0 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 1.06 (at the start 1.03). Clearly above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 78.8. Last 3 months: 78.7 (at the start 76.0). Just below the average (79.5).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months unchanged at 56%. Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 46% (at the start 56%). Slightly above the average (44%).
Best month: July 2026 with 2,955. Last 3 months: 2,447 (at the start 2,842).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 207 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ekjuzz- loses the most ELO on Dust 2: −211 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Ancient
- Highest rating in a match: 2.27 · Anubis
- Most kills in a match: 46 · Mirage
Maps in detail
from the last 207 matchesCompared with players on the same level who have at least 15 matches on the map.
How ekjuzz- plays
Across 207 matches ekjuzz- averages K/R 0.74, ADR 77.6 and a rating of 1.05. Biggest strength: Headshot rate at 56%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 56% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 92 of 207 matches the rating was 1.10 or higher (44%), in 70 it was below 0.90. In 127 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. ekjuzz- loses the most ELO on Dust 2 (−211 ELO, win rate 47%). Things go best on Ancient (+20 ELO, win rate 62%). Got weaker: Win rate −10 pp, ELO −395. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 78.7, Headshots at 56%. Last 30 days: 50 matches, win rate 50%, net ELO +19.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.