ekjuzz-

NR
207 matches tracked 50 matches in 30 days
Last updated:

How does ekjuzz- play?

Rating 1.05 K/R 0.74 ADR 77.6 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%+1 pp · Ø 50% better than 47%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 82%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.05+0.05 · Ø 1.00 better than 56%
Pistol kills per match 3.2
Knife kills 2 in 207 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 72%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 32x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.0−2.1 · Ø 4.1 better than 3%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 35%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 78.7, Headshots at 56%
▼ Got worse
Win rate −10 pp, ELO −395

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.72).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −211 ELO
79 matches · 47% win rate
In match 3 of the day −31 ELO
33 matches · 42% win rate
On Sundays −74 ELO, win rate 26%

ekjuzz- loses the most ELO on Dust 2: −211 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.27 · Anubis
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
47% better than 30%
0.74 right on the average
76.3 better than 26%
1.03 better than 45%
50% of 280 duels better than 42%
38% of 37 situations right on the average
Ancient45
62% better than 80%
0.78 better than 68%
82.9 better than 60%
1.10 better than 75%
52% of 172 duels right on the average
39% of 23 situations better than 54%
Mirage29
41% better than 14%
0.70 better than 31%
75.6 better than 24%
0.96 better than 25%
50% of 132 duels better than 40%
33% of 9 situations better than 36%
Inferno20
55% right on the average
0.75 better than 46%
75.0 better than 15%
1.10 better than 59%
45% of 64 duels better than 12%
0% of 12 situations better than 1%
Anubis16
31% better than 3%
0.69 better than 25%
73.7 better than 13%
1.01 better than 39%
51% of 55 duels better than 45%
20% of 10 situations better than 11%
Cache12
67% -
0.79 -
80.8 -
1.10-
67% of 39 duels -
40% of 5 situations -
Nuke6
33% -
0.76 -
76.1 -
1.03-
63% of 24 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ekjuzz- plays

Across 207 matches ekjuzz- averages K/R 0.74, ADR 77.6 and a rating of 1.05. Biggest strength: Headshot rate at 56%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 56% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 92 of 207 matches the rating was 1.10 or higher (44%), in 70 it was below 0.90. In 127 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. ekjuzz- loses the most ELO on Dust 2 (−211 ELO, win rate 47%). Things go best on Ancient (+20 ELO, win rate 62%). Got weaker: Win rate −10 pp, ELO −395. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 78.7, Headshots at 56%. Last 30 days: 50 matches, win rate 50%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.