ekii-

Albania
On FACEIT since 2018 353 matches tracked 154 matches in 30 days
ELO ▲ 884
3,361
30-day peak: 3,361
Rank EU ▲ 7,079 places
#2,470
Albania #15 in Albania
30 days · prev. #9,549 · best #2,470
Last updated:
Next update possible in 55m 20s

How does ekii- play?

Rating 1.09 (from 303 matches) K/R 0.77 ADR 83.5 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 303 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 22%+10 pp · Ø 12% better than 84%
K/D 1.06+0.01 · Ø 1.05 better than 43%
Pistol kills per match 3.1
Knife kills 2 in 353 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 59%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 60x 4K, 6 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 66%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, ADR +9.6, ELO +566
= Stayed the same
Rating at 1.08, Win rate at 56%
▼ Got worse
Headshots −9 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.69). Slightly above the average (0.75).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −86 ELO, win rate 50%
On Wednesdays +28 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 38 · Nuke
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.48 · Mirage

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
68% better than 93%
0.81 better than 72%
86.3 better than 70%
1.16 better than 78%
54% of 504 duels better than 59%
41% of 58 situations better than 57%
Dust 2102
54% better than 46%
0.76 right on the average
83.3 better than 56%
1.06 better than 45%
56% of 499 duels better than 68%
36% of 39 situations better than 41%
Ancient60
48% better than 27%
0.77 better than 56%
83.1 better than 55%
1.05 better than 47%
54% of 263 duels better than 59%
25% of 20 situations better than 18%
Anubis40
48% better than 27%
0.78 better than 63%
83.4 better than 60%
1.08 better than 56%
51% of 209 duels better than 42%
33% of 24 situations better than 37%
Nuke19
58% right on the average
0.74 better than 38%
76.5 better than 22%
1.05-
47% of 85 duels better than 18%
50% of 6 situations better than 75%
Inferno18
50% better than 18%
0.69 better than 16%
78.4 better than 19%
1.02 better than 23%
46% of 90 duels better than 8%
20% of 5 situations better than 10%
Cache4
0% -
0.80 -
87.1 -
1.04-
57% of 21 duels -
0% of 1 situations -
Overpass3
0% -
0.67 -
66.5 -
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Compared with players on the same level who have at least 15 matches on the map.

How ekii- plays

Across 353 matches ekii- averages K/R 0.77 and ADR 83.5; the rating across the 303 rated matches is 1.09. Biggest strength: Utility damage per round at 5.0, better than 82% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 42% headshots. The strongest map is Mirage with a 68% win rate in 107 matches. In 140 of 303 matches the rating was 1.10 or higher (46%), in 95 it was below 0.90. In 280 matches with detailed stats: 60 4Ks and 6 aces. Best month by rating: July 2026 at 1.21. Things go best on Anubis (+166 ELO, win rate 48%). Improved over the last three months: K/R +0.10, ADR +9.6, ELO +566. Got weaker: Headshots −9 pp. Unchanged in recent months: Rating at 1.08, Win rate at 56%. Last 30 days: 154 matches, win rate 60%, net ELO +583.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.