ek1ipse_floj

Russia
74 matches tracked 18 matches in 30 days
Last updated:

How does ek1ipse_floj play?

Rating 1.07 K/R 0.77 ADR 87.5 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 74 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Deals serious damage
More damage per round than the level 6 average. Rarely on the AWP.
DamageRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 71%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 4%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 9%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (45%).

Headshot rate 38%−7 pp · Ø 45% better than 15%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.07+0.08 · Ø 0.99 better than 85%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.8%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 78%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 85%
MVPs per match 2.4+0.2 · Ø 2.2 better than 79%
4Ks and aces 8x 4K, 1 ace in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.26).

Utility hit rate 29%−7 pp · Ø 36% better than 17%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 75%
Enemies flashed per round 0.12−0.14 · Ø 0.26 better than 15%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +10 pp, Win rate +17 pp, ELO +321
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 88.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.77 (at the start 0.79). Clearly above the average (0.72).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +4 ELO
27 matches · 44% win rate

ek1ipse_floj loses the most ELO in match 1 of the day: +4 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.18 · Mirage
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
47% better than 40%
0.70 better than 45%
81.6 better than 65%
0.95 better than 36%
50% of 137 duels better than 54%
47% of 15 situations better than 74%
Mirage15
67% better than 95%
0.90 better than 98%
98.2 better than 99%
1.29 better than 99%
56% of 68 duels better than 82%
54% of 13 situations better than 87%
Anubis13
54% -
0.72 -
84.4 -
0.99-
40% of 40 duels -
40% of 5 situations -
Nuke7
57% -
0.89 -
96.7 -
1.26-
50% of 24 duels -
20% of 5 situations -
Ancient5
40% -
0.78 -
86.0 -
1.05-
63% of 32 duels -
40% of 5 situations -
Inferno4
25% -
0.75 -
87.6 -
1.01-
42% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ek1ipse_floj plays

Across 74 matches ek1ipse_floj averages K/R 0.77, ADR 87.5 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 87.5, better than 93% of level 6 players. Most room to improve: Headshot rate at 38%, better than only 15% of level 6 players. Averages 16.6 kills per match with 38% headshots. The strongest map is Mirage with a 67% win rate in 15 matches. In 28 of 74 matches the rating was 1.10 or higher (38%), in 23 it was below 0.90. In 47 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. ek1ipse_floj loses the most ELO in match 1 of the day (+4 ELO, win rate 44%). Things go best in match 2 of the day (+114 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +114 ELO. Improved over the last three months: Headshots +10 pp, Win rate +17 pp, ELO +321. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 88.5. Last 30 days: 18 matches, win rate 61%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.