ejssi

Kosovo
On FACEIT since 2022 123 matches tracked 48 matches in 30 days
ELO ▲ 31
2,137
30-day peak: 2,137
Rank EU
#170,305
Kosovo #1,618 in Kosovo
Last updated:

How does ejssi play?

Rating 1.29 K/R 0.93 ADR 99.0 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 123 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 33% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.27+0.24 · Ø 1.03 better than 95%
Pistol kills per match 3.4
Knife kills 3 in 123 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 98%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 46x 4K, 8 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 82%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +88
= Stayed the same
Rating at 1.28, ADR at 99.0, Win rate at 51%
▼ Got worse
K/R −0.04, Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.01
JunJulAugSepOctNov

Best month: November 2026 with 1.01. Last 3 months: 0.92 (at the start 0.96). Well above the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
40 matches · 48% win rate
In match 2 of the day −40 ELO
31 matches · 45% win rate
On Mirage −37 ELO
29 matches · 55% win rate

ejssi loses the most ELO on Dust 2: −72 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 36 · Anubis
  4. Highest rating in a match: 2.55 · Anubis

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
48% better than 41%
0.90 better than 96%
96.7 better than 96%
1.23 better than 92%
51% of 210 duels right on the average
33% of 24 situations better than 34%
Mirage29
55% better than 64%
0.96 better than 98%
100.7 better than 98%
1.31 better than 97%
61% of 170 duels better than 93%
39% of 18 situations better than 55%
Ancient22
59% better than 72%
0.94 better than 99%
99.1 better than 98%
1.31 better than 98%
50% of 119 duels better than 39%
63% of 16 situations better than 95%
Inferno13
38% -
0.93 -
98.9 -
1.28-
62% of 78 duels -
38% of 8 situations -
Anubis9
67% -
1.07 -
110.6 -
1.57-
59% of 61 duels -
67% of 9 situations -
Nuke6
17% -
0.86 -
98.2 -
1.15-
48% of 42 duels -
0% of 2 situations -
Cache3
67% -
0.88 -
95.8 -
1.29-
52% of 21 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ejssi plays

Across 123 matches ejssi averages K/R 0.93, ADR 99.0 and a rating of 1.29. Biggest strength: Damage per round (ADR) at 99.0, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 20.7 kills per match with 61% headshots. The strongest map is Ancient with a 59% win rate in 22 matches. In 82 of 123 matches the rating was 1.10 or higher (67%), in 19 it was below 0.90. In 119 matches with detailed stats: 46 4Ks and 8 aces. Best month by rating: November 2026 at 1.44. ejssi loses the most ELO on Dust 2 (−72 ELO, win rate 48%). Things go best on Ancient (+29 ELO, win rate 59%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: ELO +88. Got weaker: K/R −0.04, Headshots −3 pp. Unchanged in recent months: Rating at 1.28, ADR at 99.0, Win rate at 51%. Last 30 days: 48 matches, win rate 50%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.