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ejg-

Slovakia
On FACEIT since 2016 413 matches tracked 67 matches in 30 days
ELO ▲ 171
3,153
30-day peak: 3,263
Rank EU ▲ 3,669 places
#5,298
Slovakia #36 in Slovakia
30 days · prev. #8,967 · best #3,996
Last updated:

How does ejg- play?

Rating 0.99 (from 400 matches) K/R 0.70 ADR 77.1 from 413 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 413 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (363 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 58%+4 pp · Ø 54% better than 79%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.99−0.06 · Ø 1.05 better than 20%
Pistol kills per match 2.4
Knife kills 10 in 413 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 25%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 64x 4K, 6 aces in 363 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 78%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 18%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 1.01, ADR at 78.6
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −130

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.72 (at the start 0.68). Slightly below the average (0.75).

Patterns

From the last 413 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −396 ELO
87 matches · 45% win rate
In match 4 of the day −366 ELO
45 matches · 36% win rate
Between 0:00 and 6:00 −1 ELO, win rate 42%
On Saturdays −125 ELO, win rate 43%

ejg- loses the most ELO on Ancient: −396 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Highest rating in a match: 2.46 · Nuke
  3. Most kills in a match: 38 · Dust 2
  4. Recorded match no. 250 · Ancient

Maps in detail

from the last 413 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis112
46% better than 20%
0.69 better than 21%
77.3 better than 27%
0.98 better than 24%
46% of 480 duels better than 18%
37% of 51 situations better than 46%
Ancient87
45% better than 19%
0.67 better than 12%
74.3 better than 13%
0.94 better than 14%
47% of 382 duels better than 20%
29% of 55 situations better than 25%
Nuke71
62% better than 67%
0.78 better than 57%
83.3 better than 56%
1.08 right on the average
51% of 374 duels better than 39%
41% of 29 situations better than 54%
Inferno49
61% better than 48%
0.72 better than 23%
79.7 better than 24%
1.04 better than 26%
50% of 202 duels better than 20%
41% of 27 situations better than 51%
Cache39
51% better than 23%
0.70 better than 16%
76.4 better than 16%
0.99 better than 15%
46% of 165 duels better than 12%
50% of 22 situations better than 73%
Dust 239
59% better than 67%
0.67 better than 14%
72.8 better than 10%
0.93 better than 10%
50% of 179 duels better than 36%
50% of 20 situations better than 78%
Mirage15
33% better than 1%
0.64 better than 7%
68.1 better than 3%
0.88 better than 4%
40% of 55 duels better than 3%
33% of 9 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How ejg- plays

Across 413 matches ejg- averages K/R 0.70 and ADR 77.1; the rating across the 400 rated matches is 0.99. Biggest strength: Utility hit rate at 41%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 58% headshots. The strongest map is Nuke with a 62% win rate in 71 matches. In 143 of 413 matches the rating was 1.10 or higher (35%), in 171 it was below 0.90. In 363 matches with detailed stats: 64 4Ks and 6 aces. Best month by rating: October 2026 at 1.24. ejg- loses the most ELO on Ancient (−396 ELO, win rate 45%). Things go best in match 2 of the day (+208 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +208 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −130. Unchanged in recent months: Rating at 1.01, ADR at 78.6. Last 30 days: 67 matches, win rate 60%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.