eidam12

Czech Republic
On FACEIT since 2015 197 matches tracked 51 matches in 30 days
Last updated:

How does eidam12 play?

Rating 1.26 (from 166 matches) K/R 0.87 ADR 88.4 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 166 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 39% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.04).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.29+0.25 · Ø 1.04 better than 96%
Pistol kills per match 3.0
Zeus kills1 in 197 matches
Knife kills 1 in 197 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.5%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 90%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 88%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 45x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 52%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.87, ADR at 88.6
▼ Got worse
Rating −0.27, Headshots −5 pp, Win rate −9 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.84
MarAprMayJunJulAugSepOct

Best month: June 2026 with 1.02. Last 3 months: 0.87 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −40 ELO
36 matches · 44% win rate
On Inferno −12 ELO
55 matches · 65% win rate
On Saturdays ±0 ELO, win rate 45%

eidam12 loses the most ELO on Anubis: −40 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.61 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno55
65% better than 81%
0.90 better than 93%
89.9 better than 81%
1.33 better than 96%
67% of 181 duels better than 98%
33% of 24 situations better than 39%
Mirage51
63% better than 86%
0.88 better than 93%
91.3 better than 88%
1.28 better than 96%
60% of 204 duels better than 90%
26% of 38 situations better than 17%
Anubis36
44% better than 25%
0.86 better than 90%
87.5 better than 79%
1.26 better than 94%
64% of 131 duels better than 95%
40% of 30 situations better than 55%
Cache29
62% -
0.87 -
88.0 -
1.22-
60% of 128 duels -
31% of 13 situations -
Nuke13
23% -
0.80 -
81.4 -
1.09-
53% of 57 duels -
25% of 8 situations -
Ancient7
57% -
0.84 -
84.9 -
1.27-
52% of 25 duels -
0% of 5 situations -
Overpass3
0% -
0.65 -
73.9 -
1.20-
60% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How eidam12 plays

Across 197 matches eidam12 averages K/R 0.87 and ADR 88.4; the rating across the 166 rated matches is 1.26. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 42% headshots. The strongest map is Inferno with a 65% win rate in 55 matches. In 109 of 166 matches the rating was 1.10 or higher (66%), in 27 it was below 0.90. In 127 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: June 2026 at 1.53. eidam12 loses the most ELO on Anubis (−40 ELO, win rate 44%). Things go best on Mirage (+20 ELO, win rate 63%). Match no. 2 of the day goes best: 61% win rate, +8 ELO. Got weaker: Rating −0.27, Headshots −5 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.87, ADR at 88.6. Last 30 days: 51 matches, win rate 59%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.