eidam12

Czech Republic
On FACEIT since 2015 208 matches tracked 51 matches in 30 days
ELO
2,364
Peak across recorded matches: 2,364
Rank EU
#85,235
Czech Republic #685 in Czech Republic
Last updated:

How does eidam12 play?

Rating 1.26 (from 177 matches) K/R 0.87 ADR 88.4 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 177 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 38% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.04).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 1.29+0.25 · Ø 1.04 better than 96%
Pistol kills per match 2.9
Zeus kills1 in 208 matches
Knife kills 1 in 208 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.5%).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 94%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 87%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 46x 4K, 3 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 82%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 51%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.86, ADR at 87.9, ELO at 2,364
▼ Got worse
Rating −0.30, Headshots −5 pp, Win rate −12 pp

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.85
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 1.02. Last 3 months: 0.86 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −40 ELO
37 matches · 46% win rate
On Inferno −12 ELO
59 matches · 63% win rate
On Saturdays ±0 ELO, win rate 42%

eidam12 loses the most ELO on Anubis: −40 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.61 · Inferno
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno59
63% better than 79%
0.90 better than 92%
89.8 better than 76%
1.32 better than 96%
67% of 198 duels better than 98%
31% of 32 situations better than 34%
Mirage54
61% better than 82%
0.88 better than 94%
91.0 better than 89%
1.27 better than 96%
60% of 215 duels better than 90%
26% of 39 situations better than 17%
Anubis37
46% better than 30%
0.85 better than 91%
87.4 better than 79%
1.26 better than 95%
64% of 136 duels better than 97%
42% of 33 situations better than 63%
Cache30
60% -
0.86 -
87.7 -
1.21-
60% of 131 duels -
36% of 14 situations -
Nuke13
23% -
0.80 -
81.4 -
1.09-
53% of 57 duels -
25% of 8 situations -
Ancient9
44% -
0.87 -
86.5 -
1.30-
50% of 30 duels -
0% of 5 situations -
Overpass3
0% -
0.65 -
73.9 -
1.20-
60% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How eidam12 plays

Across 208 matches eidam12 averages K/R 0.87 and ADR 88.4; the rating across the 177 rated matches is 1.26. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 41% headshots. The strongest map is Inferno with a 63% win rate in 59 matches. In 116 of 177 matches the rating was 1.10 or higher (66%), in 28 it was below 0.90. In 138 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: June 2026 at 1.53. eidam12 loses the most ELO on Anubis (−40 ELO, win rate 46%). Things go best on Mirage (+20 ELO, win rate 61%). Match no. 2 of the day goes best: 59% win rate, +8 ELO. Got weaker: Rating −0.30, Headshots −5 pp, Win rate −12 pp. Unchanged in recent months: K/R at 0.86, ADR at 87.9, ELO at 2,364. Last 30 days: 51 matches, win rate 49%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.