ehli

Germany
On FACEIT since 2019 224 matches tracked 36 matches in 30 days
ELO ▲ 151
2,337
30-day peak: 2,337
Rank EU
#93,879
Germany #2,396 in Germany
Last updated:

How does ehli play?

Rating 1.07 (from 204 matches) K/R 0.76 ADR 82.4 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 204 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.05+0.01 · Ø 1.04 better than 53%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.5%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 61%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 39x 4K, 2 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.58+0.28 · Ø 0.30 better than 96%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 82.6, Headshots at 55%
▼ Got worse
Win rate −5 pp, ELO −225

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −159 ELO
53 matches · 42% win rate
In match 1 of the day −81 ELO
76 matches · 42% win rate
Between 12:00 and 18:00 +95 ELO, win rate 45%
On Tuesdays ±0 ELO, win rate 37%

ehli loses the most ELO on Ancient: −159 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Recorded match no. 100 · Vertigo
  3. Most kills in a match: 39 · Anubis
  4. Highest rating in a match: 2.75 · Anubis

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient53
42% better than 20%
0.75 right on the average
80.9 better than 45%
1.05 better than 54%
51% of 195 duels better than 46%
30% of 30 situations better than 30%
Anubis44
59% better than 71%
0.80 better than 76%
86.4 better than 76%
1.11 better than 73%
52% of 161 duels right on the average
45% of 29 situations better than 70%
Dust 238
45% better than 25%
0.72 better than 36%
80.1 better than 44%
0.99 better than 30%
47% of 137 duels better than 23%
24% of 21 situations better than 14%
Mirage32
66% better than 91%
0.71 better than 31%
75.8 better than 22%
1.01 better than 40%
45% of 128 duels better than 16%
42% of 19 situations better than 61%
Inferno19
42% better than 14%
0.81 better than 74%
84.7 better than 59%
1.19 better than 81%
59% of 64 duels better than 76%
40% of 15 situations better than 56%
Cache17
47% -
0.77 -
87.5 -
1.07-
50% of 60 duels -
40% of 5 situations -
Nuke13
46% -
0.82 -
89.1 -
1.12-
57% of 37 duels -
27% of 11 situations -
Overpass4
50% -
0.73 -
84.6 -
1.42-
43% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ehli plays

Across 224 matches ehli averages K/R 0.76 and ADR 82.4; the rating across the 204 rated matches is 1.07. Biggest strength: Headshot rate at 55%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 55% headshots. The strongest map is Mirage with a 66% win rate in 32 matches. In 80 of 204 matches the rating was 1.10 or higher (39%), in 64 it was below 0.90. In 165 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. ehli loses the most ELO on Ancient (−159 ELO, win rate 42%). Things go best on Mirage (+99 ELO, win rate 66%). Match no. 3 of the day goes best: 55% win rate, −49 ELO. Got weaker: Win rate −5 pp, ELO −225. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 82.6, Headshots at 55%. Last 30 days: 36 matches, win rate 50%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.