egot3nsei

Japan
On FACEIT since 2024 128 matches tracked 43 matches in 30 days
Last updated:

How does egot3nsei play?

Rating 1.20 K/R 0.88 ADR 95.1 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 128 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 23%+11 pp · Ø 12% better than 91%
K/D 1.19+0.15 · Ø 1.04 better than 87%
Pistol kills per match 3.6
Knife kills 7 in 128 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 92%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 27x 4K, 6 aces in 107 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 6%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 2%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +432
= Stayed the same
Win rate at 58%
▼ Got worse
K/R −0.12, Rating −0.18, ADR −10.0, Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 1.00. Last 3 months: 0.84 (at the start 0.96). Clearly above the average (0.74).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
29 matches · 48% win rate
Between 12:00 and 18:00 −49 ELO, win rate 52%
On Saturdays −54 ELO, win rate 52%

egot3nsei loses the most ELO on Dust 2: −31 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 3.27 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage
  4. Most kills in a match: 40 · Inferno

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
65% better than 92%
0.91 better than 95%
98.5 better than 97%
1.24 better than 93%
63% of 224 duels better than 96%
53% of 30 situations better than 88%
Dust 229
48% better than 35%
0.79 better than 71%
87.0 better than 75%
1.05 right on the average
54% of 183 duels better than 64%
47% of 15 situations better than 74%
Anubis18
56% better than 62%
0.98 better than 99%
102.0 better than 99%
1.35 better than 99%
62% of 82 duels better than 92%
36% of 11 situations better than 44%
Ancient15
47% better than 29%
0.79 better than 69%
87.5 better than 75%
1.08 better than 63%
56% of 55 duels better than 73%
22% of 9 situations better than 15%
Nuke11
82% -
0.91 -
98.8 -
1.27-
63% of 52 duels -
14% of 7 situations -
Inferno6
33% -
1.01 -
101.3 -
1.34-
47% of 32 duels -
33% of 3 situations -
Cache3
67% -
0.82 -
89.6 -
1.10-
44% of 18 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How egot3nsei plays

Across 128 matches egot3nsei averages K/R 0.88, ADR 95.1 and a rating of 1.20. Biggest strength: Damage per round (ADR) at 95.1, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 19.5 kills per match with 46% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 74 of 128 matches the rating was 1.10 or higher (58%), in 34 it was below 0.90. In 107 matches with detailed stats: 27 4Ks and 6 aces. Best month by rating: August 2026 at 1.39. egot3nsei loses the most ELO on Dust 2 (−31 ELO, win rate 48%). Things go best on Mirage (+29 ELO, win rate 65%). Improved over the last three months: ELO +432. Got weaker: K/R −0.12, Rating −0.18, ADR −10.0, Headshots −5 pp. Unchanged in recent months: Win rate at 58%. Last 30 days: 43 matches, win rate 56%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.