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egoh

United Kingdom
On FACEIT since 2018 268 matches tracked
ELO
3,168
Peak across recorded matches: 3,269
Rank EU ▼ 1,114 places
#5,019
United Kingdom #69 in United Kingdom
30 days · prev. #3,905 · best #3,905
Last updated:

How does egoh play?

Rating 1.13 (from 264 matches) K/R 0.80 ADR 84.0 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 264 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 13%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.19+0.14 · Ø 1.05 better than 81%
Pistol kills per match 2.2 from the last 264

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 70%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 52x 4K, 4 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−1 pp · Ø 33% better than 36%
Utility damage per round 3.1−0.7 · Ø 3.8 better than 26%
Enemies flashed per round 0.13−0.19 · Ø 0.32 better than 4%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.12, Headshots +2 pp, Win rate +15 pp, ELO +391
= Stayed the same
ADR at 85.8, First kills at 8%, Clutch 1v1 at 48%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.86 (at the start 0.79). Well above the average (0.75).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
63 matches · 40% win rate
Between 6:00 and 12:00 +62 ELO, win rate 45%
On Sundays −147 ELO, win rate 38%

egoh loses the most ELO on Dust 2: −114 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Mirage
  2. Most kills in a match: 36 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
52% better than 38%
0.79 better than 65%
81.3 better than 46%
1.11 better than 66%
55% of 256 duels better than 66%
44% of 52 situations better than 67%
Dust 263
40% better than 8%
0.79 better than 66%
85.7 better than 68%
1.11 better than 62%
56% of 180 duels better than 68%
42% of 36 situations better than 57%
Ancient60
58% better than 60%
0.84 better than 84%
86.4 better than 71%
1.18 better than 85%
60% of 175 duels better than 87%
46% of 52 situations better than 71%
Inferno28
39% better than 2%
0.81 better than 55%
84.2 better than 44%
1.13 better than 45%
67% of 57 duels better than 93%
59% of 17 situations better than 83%
Nuke26
65% better than 75%
0.79 better than 61%
84.9 better than 63%
1.12 better than 62%
59% of 96 duels better than 78%
27% of 11 situations better than 21%

Compared with players on the same level who have at least 15 matches on the map.

How egoh plays

Across 268 matches egoh averages K/R 0.80 and ADR 84.0; the rating across the 264 rated matches is 1.13. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Nuke with a 65% win rate in 26 matches. In 129 of 264 matches the rating was 1.10 or higher (49%), in 66 it was below 0.90. In 268 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: September 2026 at 1.23. egoh loses the most ELO on Dust 2 (−114 ELO, win rate 40%). Things go best on Nuke (+92 ELO, win rate 65%). Match no. 3 of the day goes best: 58% win rate, +31 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, Headshots +2 pp, Win rate +15 pp, ELO +391. Unchanged in recent months: ADR at 85.8, First kills at 8%, Clutch 1v1 at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.