ego_centric

Latvia
On FACEIT since 2018 28 matches tracked
ELO ▲ 50
2,162
30-day peak: 2,162
Rank EU
#148,798
Latvia #1,091 in Latvia
Last updated:

How does ego_centric play?

Rating 1.35 K/R 0.95 ADR 97.7 from 28 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 96%
Rating distribution from 28 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 46% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 4% very weak below 0.75 0%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.02).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 18%+8 pp · Ø 10% better than 82%
K/D 1.43+0.41 · Ø 1.02 better than 99%
Pistol kills per match 4.5

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 18.3%+5.1 pp · Ø 13.2% better than 99%
3K rounds 6.5%+2.5 pp · Ø 4.0% better than 98%
MVPs per match 3.2+0.9 · Ø 2.3 better than 99%
4Ks and aces 9x 4K, 1 ace in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 50%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ego_centric is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 26 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.85
MarAprMayJunJulAugSepOct

Patterns

Soon this shows where ego_centric loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Ancient
  2. Highest rating in a match: 2.05 · Ancient
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 28 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
88% -
0.94 -
95.5 -
1.33-
58% of 43 duels -
22% of 9 situations -
Mirage6
83% -
0.90 -
93.5 -
1.24-
67% of 43 duels -
75% of 4 situations -
Ancient5
60% -
1.06 -
101.1 -
1.56-
52% of 25 duels -
0% of 2 situations -
Anubis5
100% -
1.03 -
111.1 -
1.47-
47% of 17 duels -
50% of 6 situations -
Inferno4
50% -
0.78 -
86.7 -
1.18-
50% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ego_centric plays

Across 28 matches ego_centric averages K/R 0.95, ADR 97.7 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 20.8 kills per match with 44% headshots. In 22 of 28 matches the rating was 1.10 or higher (79%), in 1 it was below 0.90. In 26 matches with detailed stats: 9 4Ks and 1 ace. Last 30 days: 5 matches, win rate 60%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.