eggshells

Lithuania
On FACEIT since 2019 167 matches tracked 40 matches in 30 days
ELO ▲ 180
2,944
30-day peak: 2,944
Rank EU ▼ 1,288 places
#10,889
Lithuania #114 in Lithuania
30 days · prev. #9,601 · best #9,601
Last updated:

How does eggshells play?

Rating 1.06 (from 119 matches) K/R 0.74 ADR 81.6 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 119 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 15%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.08+0.04 · Ø 1.04 better than 54%
Pistol kills per match 3.1
Knife kills 1 in 167 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 48%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 15x 4K, 4 aces in 109 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 21%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 15%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.13, ADR +6.3
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −7 pp, ELO −54

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −152 ELO
49 matches · 41% win rate
On Mirage −99 ELO
59 matches · 39% win rate
Between 18:00 and 24:00 +29 ELO, win rate 47%
On Wednesdays −309 ELO, win rate 27%

eggshells loses the most ELO in match 2 of the day: −152 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.04 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 36 · Anubis

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
39% better than 6%
0.70 better than 24%
76.7 better than 24%
1.01 better than 34%
52% of 126 duels right on the average
22% of 32 situations better than 8%
Anubis33
67% better than 87%
0.72 better than 34%
80.7 better than 45%
1.03 better than 41%
59% of 76 duels better than 83%
33% of 18 situations better than 36%
Ancient28
43% better than 17%
0.80 better than 70%
86.0 better than 67%
1.15 better than 79%
69% of 39 duels better than 99%
40% of 15 situations better than 53%
Dust 225
64% better than 85%
0.77 better than 58%
85.0 better than 67%
1.06 right on the average
49% of 73 duels better than 32%
45% of 11 situations better than 69%
Nuke12
67% -
0.77 -
86.8 -
1.17-
65% of 34 duels -
25% of 8 situations -
Inferno6
83% -
0.83 -
89.0 -
1.22-
68% of 19 duels -
50% of 2 situations -
Cache4
25% -
0.77 -
82.1 -
1.11-
38% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eggshells plays

Across 167 matches eggshells averages K/R 0.74 and ADR 81.6; the rating across the 119 rated matches is 1.06. Biggest strength: Opening duels won at 58%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 58% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 52 of 119 matches the rating was 1.10 or higher (44%), in 41 it was below 0.90. In 109 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. eggshells loses the most ELO in match 2 of the day (−152 ELO, win rate 41%). Things go best on Dust 2 (+59 ELO, win rate 64%). Match no. 3 of the day goes best: 63% win rate. Improved over the last three months: K/R +0.05, Rating +0.13, ADR +6.3. Got weaker: Headshots −4 pp, Win rate −7 pp, ELO −54. Last 30 days: 40 matches, win rate 58%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.