egagodofcs

China
On FACEIT since 2020 98 matches tracked 62 matches in 30 days
ELO ▲ 67
2,218
30-day peak: 2,249
Rank EU
#133,908
China #2,059 in China
Last updated:

How does egagodofcs play?

Rating 1.12 K/R 0.79 ADR 84.4 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 98 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 22%+10 pp · Ø 12% better than 89%
K/D 1.17+0.14 · Ø 1.03 better than 86%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 14x 4K, 1 ace in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 66%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether egagodofcs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.75
AugSepOctNov

Best month: September 2026 with 0.82.

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −60 ELO
28 matches · 46% win rate

egagodofcs loses the most ELO from match 5 of the day: −60 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.03 · Dust 2
  3. Reached level 10 · Ancient
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
71% better than 97%
0.85 better than 88%
90.0 better than 85%
1.19 better than 88%
62% of 190 duels better than 94%
42% of 31 situations better than 62%
Mirage19
79% better than 99%
0.81 better than 79%
85.8 better than 74%
1.16 better than 85%
65% of 78 duels better than 99%
50% of 12 situations better than 80%
Ancient17
35% better than 8%
0.66 better than 14%
73.6 better than 13%
0.88 better than 9%
50% of 52 duels better than 41%
42% of 12 situations better than 63%
Anubis15
47% better than 35%
0.87 better than 93%
89.7 better than 86%
1.22 better than 93%
67% of 87 duels better than 99%
27% of 15 situations better than 24%
Nuke9
44% -
0.70 -
76.1 -
1.05-
50% of 26 duels -
33% of 6 situations -
Inferno4
75% -
0.67 -
72.7 -
0.96-
67% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How egagodofcs plays

Across 98 matches egagodofcs averages K/R 0.79, ADR 84.4 and a rating of 1.12. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Mirage with a 79% win rate in 19 matches. In 50 of 98 matches the rating was 1.10 or higher (51%), in 23 it was below 0.90. In 98 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. egagodofcs loses the most ELO from match 5 of the day (−60 ELO, win rate 46%). Things go best on Dust 2 (+56 ELO, win rate 71%). Last 30 days: 62 matches, win rate 56%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.