efi_mammut

Iran
133 matches tracked
Last updated:

How does efi_mammut play?

Rating 0.85 (from 83 matches) K/R 0.68 ADR 77.0 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 83 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 45%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 2

Compared with 532 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just above the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 49%+1 pp · Ø 48% better than 70%

Clutch

Average
Last one alive

46% of 1v1s won and so well above the average (36%).

Clutch 1v1 won 46%+10 pp · Ø 36% better than 92%
Clutch 1v2 won 17%−7 pp · Ø 24% better than 34%
Clutch kills per match 1.1−0.4 · Ø 1.5 better than 20%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so slightly above the average (39%).

Headshot rate 41%+2 pp · Ø 39% better than 61%
AWP share of kills 3%−10 pp · Ø 13% better than 23%
K/D 0.90−0.01 · Ø 0.91 better than 55%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

2.0 MVPs per match and so right on the average (2.0).

2K rounds 11.3%−0.7 pp · Ø 12.0% better than 38%
3K rounds 3.0%−0.4 pp · Ø 3.4% better than 43%
MVPs per match 2.00.0 · Ø 2.0 right on the average
4Ks and aces 6x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (33%).

Utility hit rate 38%+5 pp · Ø 33% better than 83%
Utility damage per round 4.3+0.9 · Ø 3.4 better than 71%
Enemies flashed per round 0.32+0.11 · Ø 0.21 better than 79%
Deaths per round 75%+1 pp · Ø 74% better than 49%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, ADR −9.9, Headshots −14 pp, ELO −1,039

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.64
DecJanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.84. Last 3 months: 0.62 (at the start 0.76). Clearly below the average (0.67).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
47 matches · 36% win rate
On Mirage −47 ELO
28 matches · 46% win rate
Between 6:00 and 12:00 −28 ELO, win rate 29%
On Wednesdays −81 ELO, win rate 28%

efi_mammut loses the most ELO on Dust 2: −60 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Anubis
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
36% better than 13%
0.68 better than 59%
79.4 better than 74%
0.85 better than 26%
49% of 119 duels better than 64%
57% of 7 situations better than 94%
Mirage28
46% better than 43%
0.75 better than 84%
79.3 better than 75%
0.87-
56% of 54 duels better than 91%
67% of 6 situations better than 99%
Ancient17
41% better than 22%
0.55 better than 12%
60.9 better than 9%
0.67-
53% of 34 duels better than 81%
50% of 4 situations better than 80%
Anubis16
44% better than 34%
0.66 right on the average
76.3 better than 63%
0.91 better than 55%
53% of 51 duels better than 78%
50% of 10 situations better than 80%
Inferno12
50% -
0.64 -
83.4 -
0.82-
30% of 20 duels -
67% of 3 situations -
Nuke8
13% -
0.70 -
79.5 -
0.78-
33% of 12 duels -
0% of 5 situations -
Cache3
100% -
0.71 -
84.6 -
1.09-
56% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How efi_mammut plays

Across 133 matches efi_mammut averages K/R 0.68 and ADR 77.0; the rating across the 83 rated matches is 0.85. Biggest strength: Clutch 1v1 won at 46%, better than 92% of level 2 players. Averages 14.5 kills per match with 41% headshots. The strongest map is Inferno with a 50% win rate in 12 matches. In 21 of 83 matches the rating was 1.10 or higher (25%), in 49 it was below 0.90. In 83 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 0.89. efi_mammut loses the most ELO on Dust 2 (−60 ELO, win rate 36%). Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.14, ADR −9.9, Headshots −14 pp, ELO −1,039. Last 30 days: 3 matches, win rate 67%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.