eff0r7less

Serbia
On FACEIT since 2016 575 matches tracked 136 matches in 30 days
ELO ▲ 471
3,819
30-day peak: 3,904
Rank EU ▲ 1,915 places
#321
Serbia #9 in Serbia
30 days · prev. #2,236 · best #223
Last updated:

How does eff0r7less play?

Rating 1.10 (from 373 matches) K/R 0.78 ADR 84.3 from 575 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 429 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 15%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (374 matches).

3,500+ ELO

Compared with 1,288 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 56%+2 pp · Ø 54% better than 60%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 44%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 43%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 14%
AWP share of kills 26%+12 pp · Ø 14% better than 83%
K/D 1.11−0.01 · Ø 1.12 better than 35%
Pistol kills per match 2.8 from the last 429
Knife kills 4 in 429 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so just below the average (4.7%).

2K rounds 14.4%0.0 pp · Ø 14.4% right on the average
3K rounds 4.5%−0.2 pp · Ø 4.7% better than 39%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 64x 4K, 7 aces in 374 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.1+1.1 · Ø 4.0 better than 81%
Enemies flashed per round 0.37+0.03 · Ø 0.34 better than 59%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +4 pp, ELO +315
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 84.9, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months unchanged at 0.78. Right on the average (0.78).

Patterns

From the last 429 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −116 ELO
123 matches · 54% win rate
In match 2 of the day −71 ELO
82 matches · 44% win rate
Between 0:00 and 6:00 −353 ELO, win rate 46%
On Sundays −312 ELO, win rate 41%

eff0r7less loses the most ELO on Ancient: −116 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Highest rating in a match: 2.54 · Dust 2
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
54% better than 35%
0.80 better than 47%
87.2 better than 54%
1.10 better than 38%
59% of 723 duels better than 74%
43% of 76 situations better than 63%
Ancient123
54% better than 34%
0.77 better than 38%
84.0 better than 42%
1.08 better than 38%
53% of 640 duels better than 41%
47% of 58 situations better than 68%
Dust 272
54% better than 37%
0.81 better than 54%
86.6 better than 55%
1.13 better than 47%
56% of 373 duels better than 55%
17% of 30 situations better than 5%
Anubis42
57% better than 49%
0.78 better than 45%
85.4 better than 50%
1.12 right on the average
53% of 241 duels better than 44%
48% of 25 situations better than 70%
Inferno28
50% better than 31%
0.73 better than 41%
77.2 better than 22%
1.02 better than 36%
53% of 124 duels right on the average
23% of 13 situations better than 18%
Cache19
53% -
0.75 -
81.3 -
1.06-
50% of 101 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eff0r7less plays

Across 575 matches eff0r7less averages K/R 0.78 and ADR 84.3; the rating across the 373 rated matches is 1.10. Biggest strength: Utility damage per round at 5.1, better than 81% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 45%, better than only 14% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 45% headshots. The strongest map is Anubis with a 57% win rate in 42 matches. In 201 of 429 matches the rating was 1.10 or higher (47%), in 134 it was below 0.90. In 374 matches with detailed stats: 64 4Ks and 7 aces. Best month by rating: July 2026 at 1.16. eff0r7less loses the most ELO on Ancient (−116 ELO, win rate 54%). Things go best on Anubis (+228 ELO, win rate 57%). Match no. 4 of the day goes best: 60% win rate, +102 ELO. Improved over the last three months: Headshots +4 pp, ELO +315. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 84.9, Win rate at 54%. Last 30 days: 136 matches, win rate 57%, net ELO +412.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.