efelyz666

USA
On FACEIT since 2025 233 matches tracked 36 matches in 30 days
Last updated:

How does efelyz666 play?

Rating 1.00 (from 231 matches) K/R 0.72 ADR 78.7 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 231 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.01−0.02 · Ø 1.03 better than 41%
Pistol kills per match 2.5
Knife kills 3 in 233 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 21%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 17x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 53%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 78.7, Headshots at 43%, Win rate at 47%, ELO at 2,191
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −136 ELO
34 matches · 32% win rate
On Inferno −69 ELO
33 matches · 39% win rate
Between 18:00 and 24:00 −146 ELO, win rate 39%
On Fridays −54 ELO, win rate 38%

efelyz666 loses the most ELO from match 5 of the day: −136 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.36 · Cache
  3. Recorded match no. 100 · Cache
  4. Reached level 10 · Mirage
  5. Most kills in a match: 43 · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
50% better than 42%
0.72 better than 41%
80.4 better than 47%
0.99 better than 34%
53% of 374 duels better than 60%
29% of 55 situations better than 24%
Mirage53
51% better than 48%
0.69 better than 27%
74.8 better than 21%
0.96 better than 27%
46% of 214 duels better than 22%
44% of 32 situations better than 67%
Inferno33
39% better than 14%
0.75 right on the average
78.0 better than 31%
1.06 right on the average
59% of 143 duels better than 80%
22% of 18 situations better than 15%
Cache26
54% better than 50%
0.84 better than 81%
89.0 better than 78%
1.18 better than 82%
62% of 112 duels better than 89%
31% of 13 situations better than 27%
Ancient16
25% better than 1%
0.69 better than 24%
77.6 better than 33%
0.93 better than 17%
53% of 66 duels better than 56%
50% of 8 situations better than 80%
Anubis10
40% -
0.73 -
76.8 -
1.07-
44% of 55 duels -
0% of 4 situations -
Nuke3
33% -
0.53 -
66.2 -
0.62-
45% of 11 duels -
50% of 2 situations -
Overpass3
0% -
0.43 -
44.1 -
0.65-
0% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How efelyz666 plays

Across 233 matches efelyz666 averages K/R 0.72 and ADR 78.7; the rating across the 231 rated matches is 1.00. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 43% headshots. The strongest map is Cache with a 54% win rate in 26 matches. In 83 of 231 matches the rating was 1.10 or higher (36%), in 101 it was below 0.90. In 153 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. efelyz666 loses the most ELO from match 5 of the day (−136 ELO, win rate 32%). Things go best on Mirage (+83 ELO, win rate 51%). Match no. 2 of the day goes best: 57% win rate, +67 ELO. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 78.7, Headshots at 43%, Win rate at 47%, ELO at 2,191. Last 30 days: 36 matches, win rate 47%, net ELO +200.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.