eetulol

USA
On FACEIT since 2021 273 matches tracked 100 matches in 30 days
Last updated:

How does eetulol play?

Rating 1.07 K/R 0.77 ADR 82.0 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 273 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 40%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.1
Knife kills 1 in 273 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 61%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 48x 4K, 9 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 39%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 36%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 82.6
▼ Got worse
Win rate −6 pp, ELO −289

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −92 ELO
35 matches · 37% win rate
On Anubis −60 ELO
43 matches · 58% win rate
Between 0:00 and 6:00 −87 ELO, win rate 37%
On Mondays −132 ELO, win rate 42%

eetulol loses the most ELO on Dust 2: −92 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 11 wins in a row · Nuke
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 2.28 · Mirage
  5. Most kills in a match: 39 · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
56% better than 66%
0.79 better than 74%
83.0 better than 61%
1.12 better than 79%
54% of 296 duels better than 69%
41% of 59 situations better than 60%
Nuke50
50% better than 37%
0.81 better than 69%
88.1 better than 75%
1.10 better than 61%
50% of 203 duels better than 38%
33% of 27 situations better than 36%
Ancient48
46% better than 29%
0.75 better than 53%
79.9 better than 43%
1.04 better than 53%
57% of 181 duels better than 80%
31% of 29 situations better than 32%
Anubis43
58% better than 70%
0.80 better than 77%
83.6 better than 64%
1.12 better than 77%
55% of 198 duels better than 71%
29% of 34 situations better than 26%
Dust 235
37% better than 7%
0.66 better than 14%
73.0 better than 12%
0.90 better than 10%
42% of 134 duels better than 9%
37% of 27 situations better than 46%
Cache3
0% -
0.77 -
84.9 -
1.04-
41% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eetulol plays

Across 273 matches eetulol averages K/R 0.77, ADR 82.0 and a rating of 1.07. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 41% headshots. The strongest map is Anubis with a 58% win rate in 43 matches. In 115 of 273 matches the rating was 1.10 or higher (42%), in 88 it was below 0.90. In 261 matches with detailed stats: 48 4Ks and 9 aces. Best month by rating: August 2026 at 1.14. eetulol loses the most ELO on Dust 2 (−92 ELO, win rate 37%). Things go best on Mirage (+10 ELO, win rate 56%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −6 pp, ELO −289. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 82.6. Last 30 days: 100 matches, win rate 47%, net ELO −220.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.