eenjin

Japan
On FACEIT since 2020 129 matches tracked 74 matches in 30 days
Last updated:
Next update possible in 31m 10s

How does eenjin play?

Rating 1.09 (from 79 matches) K/R 0.79 ADR 86.0 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 79 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 10% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 88%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 0 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, ADR at 86.8
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −114

Oct to Nov 2026 compared with Mar 2026.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −116 ELO
35 matches · 37% win rate
From match 5 of the day −48 ELO
21 matches · 24% win rate
On Fridays −48 ELO, win rate 34%

eenjin loses the most ELO in match 1 of the day: −116 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 36 · Ancient
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
57% better than 69%
0.80 better than 73%
89.3 better than 83%
1.12 better than 75%
58% of 104 duels better than 86%
35% of 17 situations better than 39%
Dust 229
59% better than 76%
0.79 better than 71%
84.2 better than 65%
1.15 better than 80%
55% of 85 duels better than 71%
71% of 7 situations better than 98%
Anubis26
50% better than 41%
0.81 better than 79%
85.5 better than 71%
1.09 better than 67%
46% of 87 duels better than 18%
22% of 9 situations better than 15%
Ancient16
31% better than 3%
0.81 better than 77%
87.4 better than 76%
1.04-
55% of 53 duels better than 64%
0% of 2 situations better than 1%
Inferno9
33% -
0.73 -
81.2 -
0.86-
47% of 15 duels -
0% of 2 situations -
Nuke8
25% -
0.68 -
80.6 -
1.06-
65% of 17 duels -
0% of 1 situations -
Cache3
0% -
0.82 -
87.8 -
1.02-
37% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eenjin plays

Across 129 matches eenjin averages K/R 0.79 and ADR 86.0; the rating across the 79 rated matches is 1.09. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Dust 2 with a 59% win rate in 29 matches. In 33 of 79 matches the rating was 1.10 or higher (42%), in 24 it was below 0.90. In 79 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: November 2026 at 1.15. eenjin loses the most ELO in match 1 of the day (−116 ELO, win rate 37%). Things go best in match 2 of the day (+146 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +146 ELO. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −114. Unchanged in recent months: K/R at 0.80, ADR at 86.8. Last 30 days: 74 matches, win rate 46%, net ELO +136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.