eenback

Sweden
On FACEIT since 2021 109 matches tracked 68 matches in 30 days
ELO ▲ 36
2,125
30-day peak: 2,137
Rank EU
#178,964
Sweden #4,475 in Sweden
Last updated:

How does eenback play?

Rating 1.17 K/R 0.83 ADR 88.5 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 109 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 93%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.19+0.16 · Ø 1.03 better than 91%
Pistol kills per match 3.4
Zeus kills5 in 109 matches
Knife kills 5 in 109 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 91%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 30x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.3).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 7.4+3.1 · Ø 4.3 better than 97%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether eenback is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.87.

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −15 ELO
20 matches · 45% win rate
On Nuke −11 ELO
33 matches · 55% win rate
In match 2 of the day +9 ELO
28 matches · 46% win rate

eenback loses the most ELO in match 3 of the day: −15 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 38 · Inferno
  4. Highest rating in a match: 2.46 · Nuke
  5. Reached level 10 · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke33
55% better than 56%
0.85 better than 87%
90.9 better than 88%
1.20 better than 87%
54% of 171 duels better than 59%
41% of 17 situations better than 49%
Inferno32
72% better than 95%
0.86 better than 91%
91.0 better than 87%
1.21 better than 89%
60% of 175 duels better than 88%
53% of 15 situations better than 82%
Anubis22
36% better than 8%
0.80 better than 77%
85.0 better than 71%
1.12 better than 78%
54% of 95 duels better than 66%
46% of 13 situations better than 73%
Ancient12
50% -
0.78 -
83.8 -
1.10-
52% of 61 duels -
50% of 12 situations -
Dust 24
25% -
0.73 -
79.6 -
1.00-
52% of 21 duels -
0% of 1 situations -
Cache3
67% -
0.90 -
100.5 -
1.30-
67% of 12 duels -
-
Vertigo3
33% -
0.73 -
77.2 -
1.04-
40% of 15 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eenback plays

Across 109 matches eenback averages K/R 0.83, ADR 88.5 and a rating of 1.17. Biggest strength: Utility damage per round at 7.4, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 43% headshots. The strongest map is Inferno with a 72% win rate in 32 matches. In 61 of 109 matches the rating was 1.10 or higher (56%), in 24 it was below 0.90. In 106 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: August 2026 at 1.24. eenback loses the most ELO in match 3 of the day (−15 ELO, win rate 45%). Things go best in match 1 of the day (+8 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +8 ELO. Last 30 days: 68 matches, win rate 53%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.