eekoHH

Finland
On FACEIT since 2014 92 matches tracked 70 matches in 30 days
ELO ▲ 124
2,165
30-day peak: 2,174
Rank EU
#157,483
Finland #3,946 in Finland
Last updated:

How does eekoHH play?

Rating 1.42 K/R 0.99 ADR 103.1 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.42
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 92 matches
outstanding 1.80 and up 21% strong 1.30 to 1.79 38% good 1.10 to 1.29 17% normal 0.90 to 1.09 13% weak 0.75 to 0.89 5% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.49 K/D and so well above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 15%+3 pp · Ø 12% better than 73%
K/D 1.49+0.46 · Ø 1.03 better than 99%
Pistol kills per match 4.3

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 18.7%+5.3 pp · Ø 13.4% better than 99%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 98%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 34x 4K, 5 aces in 72 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 6.6+2.3 · Ø 4.3 better than 93%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.99, Rating at 1.43, ADR at 102.8, Win rate at 56%
▼ Got worse
Headshots −3 pp, ELO −83

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.99
FebMarAprMayJunJulAugSepOctNov

Last 3 months: 0.99 (at the start 0.97). Well above the average (0.74).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 2.30 · Cache
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno19
53% right on the average
0.90 better than 94%
95.0 better than 94%
1.27 better than 92%
64% of 78 duels better than 95%
23% of 13 situations better than 15%
Cache16
75% -
1.05 -
112.2 -
1.53-
74% of 82 duels -
20% of 5 situations -
Dust 215
47% better than 35%
1.08 better than 99%
109.5 better than 99%
1.58 better than 99%
60% of 65 duels better than 90%
50% of 16 situations better than 83%
Anubis14
64% -
0.93 -
93.0 -
1.41-
64% of 58 duels -
38% of 8 situations -
Nuke10
40% -
0.94 -
95.4 -
1.33-
50% of 50 duels -
22% of 9 situations -
Ancient9
56% -
1.01 -
108.7 -
1.41-
68% of 47 duels -
29% of 7 situations -
Vertigo4
25% -
1.03 -
108.6 -
1.38-
52% of 21 duels -
33% of 3 situations -
Mirage3
67% -
1.04 -
116.9 -
1.46-
50% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eekoHH plays

Across 92 matches eekoHH averages K/R 0.99, ADR 103.1 and a rating of 1.42. Biggest strength: Rating at 1.42, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 22.1 kills per match with 49% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 70 of 92 matches the rating was 1.10 or higher (76%), in 10 it was below 0.90. In 72 matches with detailed stats: 34 4Ks and 5 aces. Things go best in match 1 of the day (+18 ELO, win rate 85%). Match no. 1 of the day goes best: 85% win rate, +18 ELO. Got weaker: Headshots −3 pp, ELO −83. Unchanged in recent months: K/R at 0.99, Rating at 1.43, ADR at 102.8, Win rate at 56%. Last 30 days: 70 matches, win rate 56%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.