edyy

Kosovo
On FACEIT since 2024 350 matches tracked 95 matches in 30 days
ELO ▲ 330
3,077
30-day peak: 3,197
Rank EU ▲ 292 places
#6,899
Kosovo #68 in Kosovo
30 days · prev. #7,191 · best #5,279
Last updated:

How does edyy play?

Rating 1.03 K/R 0.74 ADR 78.5 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 350 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 3.1
Zeus kills4 in 350 matches
Knife kills 5 in 350 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.6%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 30%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 53x 4K, 13 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 36%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 28%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 32%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +343
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 78.7, Win rate at 53%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Right on the average (0.75).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −231 ELO
136 matches · 48% win rate
On Dust 2 −127 ELO
88 matches · 52% win rate
Between 12:00 and 18:00 +139 ELO, win rate 47%
On Saturdays +72 ELO, win rate 47%

edyy loses the most ELO from match 5 of the day: −231 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Longest win streak: 14 wins in a row · Mirage
  3. Highest rating in a match: 2.78 · Mirage
  4. Most kills in a match: 40 · Cache

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
56% better than 56%
0.74 better than 40%
78.4 better than 31%
1.03 better than 38%
53% of 434 duels right on the average
36% of 42 situations better than 42%
Dust 288
52% better than 38%
0.73 better than 37%
77.7 better than 29%
1.00 better than 26%
52% of 415 duels better than 46%
34% of 38 situations better than 38%
Ancient66
56% right on the average
0.78 better than 62%
80.6 better than 41%
1.10 better than 65%
49% of 316 duels better than 31%
41% of 34 situations better than 58%
Anubis34
50% better than 33%
0.72 better than 34%
78.4 better than 33%
0.97 better than 21%
48% of 164 duels better than 26%
35% of 23 situations better than 42%
Inferno30
57% better than 38%
0.71 better than 19%
73.4 better than 5%
1.01 better than 19%
47% of 144 duels better than 11%
0% of 11 situations better than 1%
Cache13
38% -
0.78 -
82.4 -
1.06-
54% of 80 duels -
42% of 12 situations -
Nuke9
44% -
0.81 -
81.9 -
1.08-
58% of 33 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How edyy plays

Across 350 matches edyy averages K/R 0.74, ADR 78.5 and a rating of 1.03. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 59% headshots. The strongest map is Inferno with a 57% win rate in 30 matches. In 127 of 350 matches the rating was 1.10 or higher (36%), in 136 it was below 0.90. In 286 matches with detailed stats: 53 4Ks and 13 aces. Best month by rating: July 2026 at 1.09. edyy loses the most ELO from match 5 of the day (−231 ELO, win rate 48%). Things go best on Ancient (+221 ELO, win rate 56%). Match no. 3 of the day goes best: 63% win rate, +192 ELO. Improved over the last three months: ELO +343. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 78.7, Win rate at 53%. Last 30 days: 95 matches, win rate 56%, net ELO +173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.