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edikonha

Brazil
On FACEIT since 2015 313 matches tracked 71 matches in 30 days
ELO ▼ 433
2,434
30-day peak: 2,996
Rank SA ▼ 1,303 places
#1,598
Brazil #1,377 in Brazil
30 days · prev. #295 · best #192
Last updated:

How does edikonha play?

Rating 1.12 (from 268 matches) K/R 0.81 ADR 88.6 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 268 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 92%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 87%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.11+0.07 · Ø 1.04 better than 72%
Pistol kills per match 3.0
Knife kills 5 in 313 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 78%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 85%
MVPs per match 2.6+0.2 · Ø 2.4 better than 78%
4Ks and aces 64x 4K, 4 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 19%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, ADR at 88.8, Headshots at 57%
▼ Got worse
Rating −0.05, Win rate −12 pp, ELO −496

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −257 ELO
68 matches · 43% win rate
From match 5 of the day −103 ELO
42 matches · 43% win rate
Between 18:00 and 24:00 −263 ELO, win rate 44%
On Fridays −399 ELO, win rate 37%

edikonha loses the most ELO on Dust 2: −257 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.45 · Cache
  3. Most kills in a match: 46 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
45% better than 25%
0.79 better than 72%
87.1 better than 77%
1.08 better than 66%
53% of 480 duels better than 60%
49% of 39 situations better than 79%
Ancient70
54% better than 58%
0.83 better than 84%
90.2 better than 85%
1.13 better than 79%
60% of 347 duels better than 88%
62% of 21 situations better than 93%
Dust 268
43% better than 19%
0.81 better than 80%
90.6 better than 89%
1.11 better than 74%
57% of 326 duels better than 80%
50% of 20 situations better than 81%
Anubis24
54% better than 55%
0.83 better than 85%
90.5 better than 88%
1.16 better than 83%
57% of 144 duels better than 77%
67% of 9 situations better than 96%
Cache24
79% better than 98%
0.89 better than 93%
89.5 better than 83%
1.28 better than 93%
58% of 103 duels better than 79%
56% of 9 situations better than 83%
Inferno14
71% -
0.68 -
74.1 -
1.03-
50% of 38 duels -
33% of 6 situations -
Nuke8
75% -
0.88 -
97.5 -
1.31-
64% of 33 duels -
50% of 2 situations -
Vertigo4
100% -
0.77 -
84.4 -
1.16-
48% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How edikonha plays

Across 313 matches edikonha averages K/R 0.81 and ADR 88.6; the rating across the 268 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 57% headshots. The strongest map is Cache with a 79% win rate in 24 matches. In 132 of 268 matches the rating was 1.10 or higher (49%), in 79 it was below 0.90. In 235 matches with detailed stats: 64 4Ks and 4 aces. Best month by rating: June 2026 at 1.21. edikonha loses the most ELO on Dust 2 (−257 ELO, win rate 43%). Things go best on Cache (+116 ELO, win rate 79%). Got weaker: Rating −0.05, Win rate −12 pp, ELO −496. Unchanged in recent months: K/R at 0.81, ADR at 88.8, Headshots at 57%. Last 30 days: 71 matches, win rate 44%, net ELO −466.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.