edik-

Brazil
On FACEIT since 2015 271 matches tracked 65 matches in 30 days
ELO ▲ 294
2,996
30-day peak: 2,996
Rank SA ▲ 96 places
#198
Brazil #139 in Brazil
30 days · prev. #294 · best #192
Last updated:
Next update possible in 8m 31s

How does edik- play?

Rating 1.14 (from 226 matches) K/R 0.82 ADR 89.5 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 226 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

58% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 58%+18 pp · Ø 40% better than 99%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 85%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.0
Knife kills 5 in 271 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.3%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 80%
3K rounds 5.3%+1.0 pp · Ø 4.3% better than 84%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 52x 4K, 4 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +66
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 90.4, Headshots at 58%
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.83 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −128 ELO
61 matches · 48% win rate
On Anubis −4 ELO
23 matches · 57% win rate
On Fridays −180 ELO, win rate 45%

edik- loses the most ELO on Dust 2: −128 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.45 · Cache
  3. Most kills in a match: 46 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
50% better than 35%
0.81 better than 74%
88.8 better than 81%
1.10 better than 65%
54% of 405 duels better than 62%
52% of 31 situations better than 86%
Dust 261
48% better than 31%
0.81 better than 75%
90.6 better than 86%
1.12 better than 68%
59% of 277 duels better than 83%
47% of 19 situations better than 73%
Ancient59
59% better than 68%
0.85 better than 86%
91.9 better than 88%
1.17 better than 83%
60% of 285 duels better than 88%
81% of 16 situations better than 99%
Anubis23
57% better than 62%
0.84 better than 85%
90.7 better than 88%
1.17 better than 83%
57% of 141 duels better than 75%
67% of 9 situations better than 96%
Cache20
75% better than 93%
0.89 better than 86%
90.8 better than 74%
1.29 better than 90%
57% of 83 duels better than 66%
56% of 9 situations better than 85%
Inferno13
77% -
0.67 -
73.8 -
1.03-
50% of 34 duels -
33% of 6 situations -
Nuke4
100% -
0.91 -
100.1 -
1.60-
82% of 11 duels -
-
Vertigo4
100% -
0.77 -
84.4 -
1.16-
48% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How edik- plays

Across 271 matches edik- averages K/R 0.82 and ADR 89.5; the rating across the 226 rated matches is 1.14. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 58% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 117 of 226 matches the rating was 1.10 or higher (52%), in 63 it was below 0.90. In 193 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: June 2026 at 1.21. edik- loses the most ELO on Dust 2 (−128 ELO, win rate 48%). Things go best on Mirage (+184 ELO, win rate 50%). Match no. 2 of the day goes best: 63% win rate, +59 ELO. Improved over the last three months: ELO +66. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 90.4, Headshots at 58%. Last 30 days: 65 matches, win rate 69%, net ELO +257.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.