edgermogger1

Estonia
On FACEIT since 2020 199 matches tracked 62 matches in 30 days
Last updated:

How does edgermogger1 play?

Rating 1.01 (from 149 matches) K/R 0.73 ADR 81.7 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 149 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 45%−7 pp · Ø 52% better than 7%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.02−0.02 · Ø 1.04 better than 37%
Pistol kills per match 2.4
Knife kills 15 in 199 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 40%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 29x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 76%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 76%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +439
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.09, ADR −8.7, Win rate −5 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.82. Last 3 months: 0.70 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −23 ELO
33 matches · 48% win rate
In match 4 of the day +26 ELO
25 matches · 40% win rate
Between 12:00 and 18:00 −47 ELO, win rate 45%
On Saturdays −74 ELO, win rate 42%

edgermogger1 loses the most ELO on Nuke: −23 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Reached level 10 · Nuke
  4. Longest win streak: 6 wins in a row · Inferno
  5. Most kills in a match: 39 · Nuke

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 44%
0.68 better than 19%
74.4 better than 17%
0.98 better than 28%
49% of 109 duels better than 34%
37% of 27 situations better than 45%
Dust 237
51% better than 45%
0.73 better than 42%
82.7 better than 57%
1.00 better than 34%
46% of 105 duels better than 20%
6% of 17 situations better than 2%
Nuke33
48% better than 29%
0.84 better than 81%
91.9 better than 86%
1.06 better than 54%
48% of 82 duels better than 26%
62% of 13 situations better than 91%
Ancient26
54% better than 51%
0.79 better than 65%
88.5 better than 78%
1.04 better than 45%
48% of 61 duels better than 27%
67% of 6 situations better than 96%
Inferno25
60% better than 60%
0.74 better than 34%
82.4 better than 42%
1.03 better than 29%
49% of 82 duels better than 22%
45% of 11 situations better than 69%
Cache19
58% better than 49%
0.71 better than 36%
79.0 better than 42%
1.06 right on the average
44% of 73 duels better than 18%
33% of 12 situations better than 36%
Anubis17
41% better than 15%
0.60 better than 2%
68.2 better than 2%
0.84-
28% of 47 duels better than 1%
33% of 3 situations better than 37%

Compared with players on the same level who have at least 15 matches on the map.

How edgermogger1 plays

Across 199 matches edgermogger1 averages K/R 0.73 and ADR 81.7; the rating across the 149 rated matches is 1.01. Biggest strength: Utility damage per round at 5.0, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 45% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 60 of 149 matches the rating was 1.10 or higher (40%), in 59 it was below 0.90. In 148 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. edgermogger1 loses the most ELO on Nuke (−23 ELO, win rate 48%). Things go best on Dust 2 (+53 ELO, win rate 51%). Match no. 3 of the day goes best: 60% win rate, +52 ELO. Improved over the last three months: ELO +439. Got weaker: K/R −0.09, ADR −8.7, Win rate −5 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 62 matches, win rate 55%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.