edeIweisss

Belarus
On FACEIT since 2021 84 matches tracked 20 matches in 30 days
ELO ▲ 36
2,241
30-day peak: 2,241
Rank EU
#127,140
Belarus #3,041 in Belarus
Last updated:

How does edeIweisss play?

Rating 1.09 K/R 0.78 ADR 79.4 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 84 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 98%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 57%+46 pp · Ø 11% better than 99%
K/D 1.09+0.06 · Ø 1.03 better than 72%
Pistol kills per match 3.1
Knife kills 1 in 84 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 23x 4K, 1 ace in 53 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.3).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 1.3−3.0 · Ø 4.3 better than 1%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 4%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.15, ADR +7.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −7 pp, ELO −99

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
25 matches · 44% win rate
On Dust 2 −30 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 40%
On Sundays −48 ELO, win rate 38%

edeIweisss loses the most ELO on Mirage: −50 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
44% better than 23%
0.83 better than 86%
84.5 better than 70%
1.16 better than 85%
61% of 149 duels better than 93%
40% of 15 situations better than 56%
Dust 220
40% better than 14%
0.81 better than 81%
82.8 better than 62%
1.15 better than 83%
53% of 131 duels better than 62%
25% of 16 situations better than 17%
Anubis13
62% -
0.71 -
70.4 -
1.02-
50% of 60 duels -
43% of 7 situations -
Ancient11
36% -
0.75 -
74.9 -
1.00-
67% of 36 duels -
0% of 3 situations -
Nuke9
44% -
0.72 -
73.4 -
0.96-
50% of 42 duels -
29% of 7 situations -
Cache3
67% -
0.54 -
58.5 -
0.86-
42% of 12 duels -
-
Inferno3
100% -
0.82 -
94.6 -
1.27-
43% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How edeIweisss plays

Across 84 matches edeIweisss averages K/R 0.78, ADR 79.4 and a rating of 1.09. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 40% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 38 of 84 matches the rating was 1.10 or higher (45%), in 25 it was below 0.90. In 53 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. edeIweisss loses the most ELO on Mirage (−50 ELO, win rate 44%). Improved over the last three months: K/R +0.08, Rating +0.15, ADR +7.0. Got weaker: Headshots −5 pp, Win rate −7 pp, ELO −99. Last 30 days: 20 matches, win rate 50%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.