eddiefurphy

Australia
On FACEIT since 2023 341 matches tracked 108 matches in 30 days
ELO ▲ 108
2,115
30-day peak: 2,265
Rank OCE ▲ 196 places
#950
Australia #525 in Australia
30 days · prev. #1,146 · best #421
Last updated:

How does eddiefurphy play?

Rating 0.85 (from 331 matches) K/R 0.61 ADR 72.6 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 331 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 9% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 43%−8 pp · Ø 51% better than 5%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so well below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 33%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.83−0.20 · Ø 1.03 better than 2%
Pistol kills per match 2.1
Knife kills 4 in 341 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 4%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 27x 4K, 1 ace in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 79%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 29%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +483
= Stayed the same
Win rate at 46%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.0, Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: June 2026 with 0.67. Last 3 months: 0.59 (at the start 0.64). Well below the average (0.74).

Patterns

From the last 341 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −31 ELO
56 matches · 50% win rate
In match 4 of the day −28 ELO
44 matches · 41% win rate
Between 6:00 and 12:00 −81 ELO, win rate 40%
On Thursdays +26 ELO, win rate 30%

eddiefurphy loses the most ELO on Nuke: −31 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Reached level 10 · Nuke
  3. Highest rating in a match: 1.84 · Anubis
  4. Longest win streak: 7 wins in a row · Anubis
  5. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis100
55% better than 64%
0.64 better than 9%
76.3 better than 28%
0.90 better than 11%
47% of 424 duels better than 27%
23% of 39 situations better than 15%
Dust 274
46% better than 30%
0.58 better than 2%
69.1 better than 4%
0.79 better than 1%
42% of 294 duels better than 9%
41% of 27 situations better than 58%
Nuke56
50% better than 32%
0.61 better than 5%
70.8 better than 12%
0.85 better than 5%
37% of 181 duels better than 3%
36% of 28 situations better than 45%
Ancient35
34% better than 6%
0.62 better than 5%
75.3 better than 21%
0.86 better than 5%
51% of 148 duels right on the average
18% of 11 situations better than 8%
Inferno31
35% better than 5%
0.64 better than 10%
73.5 better than 16%
0.87 better than 3%
40% of 131 duels better than 4%
26% of 19 situations better than 26%
Mirage22
41% better than 15%
0.59 better than 2%
68.6 better than 5%
0.82 better than 2%
42% of 69 duels better than 9%
50% of 8 situations better than 81%
Cache16
38% -
0.59 -
72.5 -
0.83-
36% of 66 duels -
11% of 9 situations -
Vertigo6
17% -
0.60 -
75.8 -
0.73-
46% of 28 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eddiefurphy plays

Across 341 matches eddiefurphy averages K/R 0.61 and ADR 72.6; the rating across the 331 rated matches is 0.85. Biggest strength: Utility damage per round at 5.4, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.85, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.7 kills per match with 46% headshots. The strongest map is Anubis with a 55% win rate in 100 matches. In 55 of 331 matches the rating was 1.10 or higher (17%), in 205 it was below 0.90. In 263 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 0.89. eddiefurphy loses the most ELO on Nuke (−31 ELO, win rate 50%). Things go best on Anubis (+27 ELO, win rate 55%). Match no. 3 of the day goes best: 56% win rate, −25 ELO. Improved over the last three months: ELO +483. Got weaker: K/R −0.05, Rating −0.07, ADR −4.0, Headshots −3 pp. Unchanged in recent months: Win rate at 46%. Last 30 days: 108 matches, win rate 46%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.